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Issues list

RuntimeNetworkStatsMonitor reports incorrect bandwidth stats when domain reload is disabled Investigating Issue is currently being investigated stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3127 opened Nov 16, 2024 by CodeSmile-0000011110110111
Closing the game on Android doesn't properly disconnect the client stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3119 opened Nov 9, 2024 by SubatomicPlanets
ConnectedClients & ConnectedClientsList Not Updated on Distributed Authority Session Owner stat:awaiting response Status - Awaiting response from author. type:support Questions or other support
#3116 opened Nov 6, 2024 by Moe-Baker
NetworkObjects spawned inside a scene are spawned before the scene is loaded on late-joining clients stat:awaiting response Status - Awaiting response from author. stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3115 opened Nov 6, 2024 by Moe-Baker
Netcode 2.0, Unity 6 [DestinationState To Transition Info] Layer (0)] stat:awaiting response Status - Awaiting response from author. type:support Questions or other support
#3107 opened Oct 19, 2024 by careless10
Unable to parent NetworkObject to a NetworkObject only on client Investigating Issue is currently being investigated stat:awaiting response Status - Awaiting response from author. stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3100 opened Oct 15, 2024 by Conundroy
[Netcode] Received a packet with an invalid Hash Value. stat:awaiting response Status - Awaiting response from author. type:bug Bug Report
#3091 opened Oct 8, 2024 by lawyerprogrammer
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure priority:high stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3090 opened Oct 8, 2024 by jglassacc
Warning in DA when using [Rpc(SendTo.NotOwner)] priority:high stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3086 opened Oct 5, 2024 by KadaXuanwu
Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance Investigating Issue is currently being investigated stat:awaiting response Status - Awaiting response from author. stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3083 opened Sep 29, 2024 by MadJones
NetworkTransform 1.11.0 can initialize world space objects to wrong position Investigating Issue is currently being investigated stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3080 opened Sep 27, 2024 by zachstronaut
OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server stat:awaiting response Status - Awaiting response from author. stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3079 opened Sep 26, 2024 by joshturb
Add functions to send and receive unconnected packets in Unity Transport stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feature New feature, request or improvement
#3073 opened Sep 21, 2024 by SubatomicPlanets
Allow nested NetworkObjects in prefabs stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feature New feature, request or improvement
#3072 opened Sep 20, 2024 by SubatomicPlanets
INetworkSerialization issues with NativeArrays and NativeLists. Investigating Issue is currently being investigated stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3071 opened Sep 19, 2024 by MilkyChestnut
[Distributed Authority] Custom Struct in NetworkList Causes Connection Failure stat:awaiting response Status - Awaiting response from author. stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3061 opened Sep 13, 2024 by william-bratches
Rpc and NetworkVariable won't work after PlayerPrefab respawned priority:medium stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3059 opened Sep 11, 2024 by Claude-Leo
Potential bug. NGO causes Nintendo Switch to freeze. priority:high stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3053 opened Sep 8, 2024 by qjonathan
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