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RuntimeNetworkStatsMonitor reports incorrect bandwidth stats when domain reload is disabled
Investigating
Issue is currently being investigated
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3127
opened Nov 16, 2024 by
CodeSmile-0000011110110111
[Netcode] A ConnectionRequestMessage was received from a client when the connection has already been established
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3125
opened Nov 15, 2024 by
Vegaxys
Closing the game on Android doesn't properly disconnect the client
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3119
opened Nov 9, 2024 by
SubatomicPlanets
ObjectDisposedException is thrown when disconnecting as a host, when at least 1 client is connected.
priority:medium
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3118
opened Nov 7, 2024 by
Gitspathe
Server NetworkManager does not accept new connections from new clients if ONLY/FIRST client in game closes browser (webgl)
Investigating
Issue is currently being investigated
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3117
opened Nov 7, 2024 by
kevinstriker
ConnectedClients & ConnectedClientsList Not Updated on Distributed Authority Session Owner
stat:awaiting response
Status - Awaiting response from author.
type:support
Questions or other support
#3116
opened Nov 6, 2024 by
Moe-Baker
NetworkObjects spawned inside a scene are spawned before the scene is loaded on late-joining clients
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3115
opened Nov 6, 2024 by
Moe-Baker
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it.
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3112
opened Oct 26, 2024 by
roydor
Netcode 2.0, Unity 6 [DestinationState To Transition Info] Layer (0)]
stat:awaiting response
Status - Awaiting response from author.
type:support
Questions or other support
#3107
opened Oct 19, 2024 by
careless10
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables
priority:medium
stat:import
Status - Issue is going to be saved internally
#3101
opened Oct 15, 2024 by
lllando
Unable to parent NetworkObject to a NetworkObject only on client
Investigating
Issue is currently being investigated
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3100
opened Oct 15, 2024 by
Conundroy
[Netcode] Received a packet with an invalid Hash Value.
stat:awaiting response
Status - Awaiting response from author.
type:bug
Bug Report
#3091
opened Oct 8, 2024 by
lawyerprogrammer
Upgrading Multiplayer PlayMode to 1.3.0 - Assembly Loading Failure
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3090
opened Oct 8, 2024 by
jglassacc
Warning in DA when using [Rpc(SendTo.NotOwner)]
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3086
opened Oct 5, 2024 by
KadaXuanwu
Upgrading from 1.11.0 to 2.0.0 PostLateNetworkUpdate performance
Investigating
Issue is currently being investigated
stat:awaiting response
Status - Awaiting response from author.
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3083
opened Sep 29, 2024 by
MadJones
NetworkTransform 1.11.0 can initialize world space objects to wrong position
Investigating
Issue is currently being investigated
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3080
opened Sep 27, 2024 by
zachstronaut
OverflowException with NetworkVariable using InstantiateAndSpawn with Dedicated-Server
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3079
opened Sep 26, 2024 by
joshturb
Auto spawned Player objects spawning on clients when Spawn With Observers is false (NGO 2.0.0 only).
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3076
opened Sep 25, 2024 by
ezoray
Add functions to send and receive unconnected packets in Unity Transport
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
#3073
opened Sep 21, 2024 by
SubatomicPlanets
Allow nested NetworkObjects in prefabs
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
#3072
opened Sep 20, 2024 by
SubatomicPlanets
INetworkSerialization issues with NativeArrays and NativeLists.
Investigating
Issue is currently being investigated
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3071
opened Sep 19, 2024 by
MilkyChestnut
[Distributed Authority] Custom Struct in NetworkList Causes Connection Failure
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#3061
opened Sep 13, 2024 by
william-bratches
Rpc and NetworkVariable won't work after PlayerPrefab respawned
priority:medium
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3059
opened Sep 11, 2024 by
Claude-Leo
Unwanted OnValueChanged network variable calls on Gained and Lost ownership.
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3054
opened Sep 8, 2024 by
ezoray
Potential bug. NGO causes Nintendo Switch to freeze.
priority:high
stat:imported
Status - Issue is tracked internally at Unity
type:bug
Bug Report
#3053
opened Sep 8, 2024 by
qjonathan
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