Developed by TopchetoEU
Stage of project: WIP (work in progress)
Let's face it, today's programming landscape has an abundance of programming languages, and anyone would have a hard time explaining why adding one more language to this oversaturated market would make any sense, but bare with me. This language is unique in one way: metaprogramming. Metaprogramming is a programming paradigm that has never been shown in its full potential. I hope that with this language I'll be able to do so.
In ++C, a lot of emphasis is put on metaprogramming. But first, what is metaprogramming? In short, it means writing code with code, or generating code via more code. This is extensively used in languages like C and C++, and all the UI editors you're using (like the WPF editor), yes, they too are metaprogramming. Although it is a powerful tool, metaprogramming has never been executed properly (in my opinion) - C has the #define
macros, which is for all intents and purposes complete garbage, C++ has templates (and macros), but it would take a human being about 100 years to fully understand and master the templates (they're too complicated). So far, only Rust has managed to pull off a somewhat OK version of the metaprogramming. Yet, I want to extend on the metaprogramming, by completely integrating it into this language. This is done by adding a modding API to the compiler, which allows any library to extend ++C's syntax.
Indeed, ++C is a transpiled language. This means that the compiler (transpiler) isn't as complex as other compilers. The unique thing about this transpiler is that the language's core is so simple it could be transpiled to virtually any language (including intermediate languages and WASM). This makes this language even more versatile.
Here's some example code to give you an idea of how the language's syntax works:
import std::io;
export swap(a: int*, b: int*) {
var c: int = *b;
*b = *a;
*a = c;
}
export main(): void {
var a = 0;
var b = 0;
swap(&a, &b);
printf("A: %d, B: %d\n", a, b);
}
Check out the documentation of this project, I've tried to make it as thorough as possible. Still, if you find something wrong in the documentation, please make sure to log it as an issue.
Any help is entirely voluntary, yet very much appreciated. If you see any bugs, please don't hesitate to report them (as issue logs) and if you feel like you could add to this project's worth, please do make a pull request. Just make sure to check the contribuitng requirements.
- Command:
make
- Install command (after build):
make install
- Uninstall command:
make uninstall
- Output:
bin/++c-linux
- Prerequisites:
gcc
,make
- Command:
make
- Install command (after build):
make install
- Uninstall command:
make uninstall
- Output:
bin/++c-windows.exe
- Prerequisites:
gcc
,make
(I use the GnuWin port)
For now, there's no official support, but the build scripts should in theory work with any unix-like OS. You can try to use the linux instructions
The project uses the Creative Commons Attributuins Non-Commersial license. This license was picked since I wanted to allow anyone to use my project for non-commersial purposes for free. If you're interested in using this project for commersial purposes, contact me at [email protected].