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Stargatemod for Minecraft
TheRaph/Stargate
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Changes in 2.03: - You can now right click on the button to activate a gate, bypasses spawn protect issues. Changes in 2.02: - The 4th line is now a config line for per-gate options. - Re-added ability to have always-on gates, use the 'A' option to enable. Changes in 2.01: - Implemented hidden gates, great way for creating hidden rooms, etc. - Fixed gates are now not always-on. When created they will have a button to enable them. They do not open the destination gate. - Destination signs are reloaded if a different user tries to toggle them or open the gate. Installation: - Move Stargate.jar to your /plugins/ location - Open up your server.properties file and add "Stargate" to your "plugins" line. It's case sensitive, and if there's already text there seperate them with a comma (",") - If your server is already up, type "enableplugin Stargate" in your console (No restart required!) Building a gate: OO O O - These are Obsidian blocks. You need 10. O O - Place a sign on either of these two blocks of Obsidian. O O OO - Type a name on the first line on the sign, it must be less than 12 characters long. Sign Layout: - Line 1: Gate Name (Max 12 characters) - Line 2: Destination Name (Max 12 characters, used for fixed-gate) - Line 3: Network name (Max 12 characters) - Line 4: Options ('A' for always-on fixed gate, 'H' for hidden networked gate) Using a gate: - Right click the sign to choose a destination. - Left or Right click the button to open up a portal. - Step through. Fixed gates: - Fixed gates are like normal gates, but can only go to one destination. - If you create two fixed gates that point to eachother, you will have a two-way portal. - You can link gates to normal gates, or to other fixed gates which can link to another fixed gate etc. You can't link a normal gate to a fixed gate though. - Creating a fixed gate is the same as a normal gate, but you must specify the destination on the second line. - Set the 4th line to "A" to enable an always-open fixed gate. Gate networks: - Gates are all part of a network, by default this is "central". - You can specify (and create) your own network on the third line of the sign when making a new gate. - Gates on one network will not see gates on the second network, and vice verca. Hidden Gates: - Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions. - They are visible to anyone with access to the /stargatehidden command, or to the creator of the hidden gate. - Set the 4th line to "H" to make it a hidden gate. Configuration: - You can edit all values in stargate.txt to your choosing, mostly the RP text on doing actions involving a gate. - If you have iConomy, you can set "cost-to-use" and "cost-to-create" to modify how much money it will cost a user to use or create a Stargate, respectively. Permissions: (These are not in-game commands, just used for permission checking) - Destroying gates is restricted to users with the /stargatedestroy command permission - Creating gates is restricted to users with the /stargatecreate command permission - Using gates is restricted to users with the /stargateuse command permission - Viewing every hidden gate is restricted to users with the /stargatehidden command permission
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Stargatemod for Minecraft
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