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Changes in 2.03: 
 - You can now right click on the button to activate a gate, bypasses spawn protect issues.
 
Changes in 2.02:
 - The 4th line is now a config line for per-gate options.
 - Re-added ability to have always-on gates, use the 'A' option to enable.
 
Changes in 2.01:
 - Implemented hidden gates, great way for creating hidden rooms, etc.
 - Fixed gates are now not always-on. When created they will have a button to enable them. They do not open the destination gate.
 - Destination signs are reloaded if a different user tries to toggle them or open the gate.

Installation:
 - Move Stargate.jar to your /plugins/ location
 - Open up your server.properties file and add "Stargate" to your "plugins" line. It's case sensitive, and if there's already text there seperate them with a comma (",")
 - If your server is already up, type "enableplugin Stargate" in your console (No restart required!)

Building a gate:
    OO 
   O  O - These are Obsidian blocks. You need 10.
   O  O - Place a sign on either of these two blocks of Obsidian.
   O  O
    OO
 - Type a name on the first line on the sign, it must be less than 12 characters long.
 
Sign Layout:
 - Line 1: Gate Name (Max 12 characters)
 - Line 2: Destination Name (Max 12 characters, used for fixed-gate)
 - Line 3: Network name (Max 12 characters)
 - Line 4: Options ('A' for always-on fixed gate, 'H' for hidden networked gate)

Using a gate:
 - Right click the sign to choose a destination.
 - Left or Right click the button to open up a portal.
 - Step through.
 
Fixed gates:
 - Fixed gates are like normal gates, but can only go to one destination.
 - If you create two fixed gates that point to eachother, you will have a two-way portal.
 - You can link gates to normal gates, or to other fixed gates which can link to another fixed gate etc. You can't link a normal gate to a fixed gate though.
 - Creating a fixed gate is the same as a normal gate, but you must specify the destination on the second line.
 - Set the 4th line to "A" to enable an always-open fixed gate.

Gate networks:
 - Gates are all part of a network, by default this is "central".
 - You can specify (and create) your own network on the third line of the sign when making a new gate.
 - Gates on one network will not see gates on the second network, and vice verca.
 
Hidden Gates:
 - Hidden gates are like normal gates, but only show on the destination list of other gates under certain conditions.
 - They are visible to anyone with access to the /stargatehidden command, or to the creator of the hidden gate.
 - Set the 4th line to "H" to make it a hidden gate.
 
Configuration:
 - You can edit all values in stargate.txt to your choosing, mostly the RP text on doing actions involving a gate.
 - If you have iConomy, you can set "cost-to-use" and "cost-to-create" to modify how much money it will cost a user to use or create a Stargate, respectively.
 
Permissions: (These are not in-game commands, just used for permission checking)
 - Destroying gates is restricted to users with the /stargatedestroy command permission
 - Creating gates is restricted to users with the /stargatecreate command permission
 - Using gates is restricted to users with the /stargateuse command permission
 - Viewing every hidden gate is restricted to users with the /stargatehidden command permission

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Stargatemod for Minecraft

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