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[unity][unreal]当readyState为OPEN时,通过ping去测试下连接状态,防止因为没切后台之类的操作导致没及时更新j… #476

[unity][unreal]当readyState为OPEN时,通过ping去测试下连接状态,防止因为没切后台之类的操作导致没及时更新j…

[unity][unreal]当readyState为OPEN时,通过ping去测试下连接状态,防止因为没切后台之类的操作导致没及时更新j… #476

Triggered via push November 27, 2024 11:17
Status Success
Total duration 7m 9s
Artifacts 5
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "Unity_Plugins (mult_Release)", "Unity_Plugins (nodejs_16_Release)", "Unity_Plugins (quickjs_Release)", "Unity_Plugins (v8_10.6.194_Release)", "Unity_Plugins (v8_9.4.146.24_Release)". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
Unity_Plugins (mult_Release)
210 MB
Unity_Plugins (nodejs_16_Release)
597 MB
Unity_Plugins (quickjs_Release)
23.9 MB
Unity_Plugins (v8_10.6.194_Release)
237 MB
Unity_Plugins (v8_9.4.146.24_Release)
194 MB