[unity][unreal]当readyState为OPEN时,通过ping去测试下连接状态,防止因为没切后台之类的操作导致没及时更新j… #985
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name: clang-format Check | |
on: | |
push: | |
paths: | |
- unreal/Puerts/Source/** | |
- .clang-format | |
pull_request: | |
paths: | |
- unreal/Puerts/Source/** | |
- .clang-format | |
jobs: | |
formatting-check: | |
name: Formatting Check | |
runs-on: ubuntu-latest | |
strategy: | |
matrix: | |
path: | |
- check: 'unreal/Puerts/Source' | |
exclude: 'WasmCore/ThirdPart' | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Run clang-format style check | |
uses: jidicula/[email protected] | |
with: | |
clang-format-version: '12' | |
check-path: ${{ matrix.path['check'] }} | |
exclude-regex: ${{ matrix.path['exclude'] }} |