[unity][unreal]当readyState为OPEN时,通过ping去测试下连接状态,防止因为没切后台之类的操作导致没及时更新j… #870
unity_unittest.yml
on: push
unittest-win-unity
17m 4s
unittest-win-dotnet
6m 49s
unittest-osx-dotnet
6m 24s
unittest-linux-dotnet
5m 30s
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