[unity][unreal]当readyState为OPEN时,通过ping去测试下连接状态,防止因为没切后台之类的操作导致没及时更新j… #486
Job | Run time |
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1s | |
10m 48s | |
9m 23s | |
11m 6s | |
6m 27s | |
8m 7s | |
12m 24s | |
5m 28s | |
5m 59s | |
10m 0s | |
1h 19m 43s |
Job | Run time |
---|---|
1s | |
10m 48s | |
9m 23s | |
11m 6s | |
6m 27s | |
8m 7s | |
12m 24s | |
5m 28s | |
5m 59s | |
10m 0s | |
1h 19m 43s |