[unreal]添加自动生成的几个内置struct的构造函数生成,并修正之前的一些参数类型声明:FFloat16Color其实不支持反射,… #461
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name: unreal ci | |
on: | |
workflow_dispatch: | |
push: | |
paths: | |
- unreal/Puerts/Source/** | |
- unreal/Puerts/ThirdParty/** | |
- .github/workflows/unreal_ci.yml | |
pull_request: | |
paths: | |
- unreal/Puerts/Source/** | |
- unreal/Puerts/ThirdParty/** | |
- .github/workflows/unreal_ci.yml | |
env: | |
Engine: "https://github.com/chexiongsheng/Mini427/releases/download/v1.0.1/Mini427_new_xcode.tgz" | |
V8_URL: "https://github.com/puerts/backend-v8/releases/download/V8_9.4.146.24__241009/v8_bin_9.4.146.24.tgz" | |
QJS_URL: "https://github.com/puerts/backend-quickjs/releases/download/QJS_241030/qjs_v8_bin.tgz" | |
NODE_URL: "https://github.com/puerts/backend-nodejs/releases/download/NodeJS_16.16.0_221228/nodejs_bin_16.16.0.tgz" | |
jobs: | |
urls: | |
runs-on: ubuntu-latest | |
outputs: | |
v8: ${{ steps.set-matrix.outputs.v8 }} | |
qjs: ${{ steps.set-matrix.outputs.qjs }} | |
node: ${{ steps.set-matrix.outputs.node }} | |
steps: | |
- id: set-matrix | |
run: | | |
echo "v8=${{env.V8_URL}}" >> $GITHUB_OUTPUT | |
echo "qjs=${{env.QJS_URL}}" >> $GITHUB_OUTPUT | |
echo "node=${{env.NODE_URL}}" >> $GITHUB_OUTPUT | |
window_ci: | |
needs: urls | |
name: Windows | |
runs-on: windows-2019 | |
strategy: | |
matrix: | |
cmdinfo: | |
- jslib_path: ${{ needs.urls.outputs.v8 }} | |
change_backend: '' | |
- jslib_path: ${{ needs.urls.outputs.qjs }} | |
change_backend: "sed -i 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
- jslib_path: ${{ needs.urls.outputs.node }} | |
change_backend: "sed -i 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: msys2/setup-msys2@v2 | |
- name: Prepare | |
shell: msys2 {0} | |
run: | | |
wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
${{ matrix.cmdinfo['change_backend'] }} | |
wget -O temp.tgz -q ${{env.Engine}} | |
tar xfz temp.tgz | |
mkdir output | |
- name: Build | |
run: | | |
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="unreal\Puerts\Puerts.uplugin" -Package="output" -Rocket -TargetPlatforms=Win64 -VS2019 | |
android_ci: | |
needs: urls | |
name: Android | |
runs-on: windows-2019 | |
strategy: | |
matrix: | |
cmdinfo: | |
- jslib_path: ${{ needs.urls.outputs.v8 }} | |
change_backend: '' | |
- jslib_path: ${{ needs.urls.outputs.qjs }} | |
change_backend: "sed -i 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
- jslib_path: ${{ needs.urls.outputs.node }} | |
change_backend: "sed -i 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
steps: | |
- uses: actions/checkout@v3 | |
- uses: msys2/setup-msys2@v2 | |
- name: Prepare | |
shell: msys2 {0} | |
run: | | |
wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
${{ matrix.cmdinfo['change_backend'] }} | |
wget -O temp.tgz -q ${{env.Engine}} | |
tar xfz temp.tgz | |
mkdir output | |
- name: SetupAndroid | |
run: | | |
Engine\Extras\Android\SetupAndroid.bat | |
chcp 65001 #set code page to utf-8 | |
echo "NDKROOT=C:\Android\android-sdk\ndk\21.4.7075529" >> $env:GITHUB_ENV | |
- name: Build | |
run: | | |
Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="unreal\Puerts\Puerts.uplugin" -Package="output" -Rocket -TargetPlatforms=Android -VS2019 | |
mac_ios_ci: | |
needs: urls | |
name: Mac and IOS | |
runs-on: macos-14 | |
strategy: | |
matrix: | |
cmdinfo: | |
- jslib_path: ${{ needs.urls.outputs.v8 }} | |
change_backend: '' | |
- jslib_path: ${{ needs.urls.outputs.qjs }} | |
change_backend: "sed -i '' 's/UseQuickjs = false/UseQuickjs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
- jslib_path: ${{ needs.urls.outputs.node }} | |
change_backend: "sed -i '' 's/UseNodejs = false/UseNodejs = true/g' unreal/Puerts/Source/JsEnv/JsEnv.Build.cs" | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Prepare | |
shell: bash | |
run: | | |
wget -O jslib.tgz -q ${{ matrix.cmdinfo['jslib_path'] }} | |
tar xvfz jslib.tgz -C unreal/Puerts/ThirdParty | |
${{ matrix.cmdinfo['change_backend'] }} | |
wget -O temp.tgz -q ${{env.Engine}} | |
tar xfz temp.tgz | |
mkdir output | |
- name: Build | |
shell: bash | |
run: | | |
Engine/Build/BatchFiles/RunUAT.sh BuildPlugin -Plugin=unreal/Puerts/Puerts.uplugin -Package=output -Rocket -TargetPlatforms=Mac+IOS | |
#- name: Print Log | |
# shell: bash | |
# run: | | |
# cat "/Users/runner/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-UE4Editor-Mac-Development.txt" |