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增加:2.1.3版本号和CHANGELOG
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xuyanghuang-tencent committed Mar 8, 2022
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23 changes: 23 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,29 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/)
and this project adheres to [Semantic Versioning](http://semver.org/).

## [2.1.3] - 2021-3-9

### Added

- 支持 UE5.0 Preview 1
- 支持 Blueprint Clustering [#355](https://github.com/Tencent/UnLua/issues/355)
- 在通过UProperty赋值时对Owner的检测,避免写坏到错误的Owner [#344](https://github.com/Tencent/UnLua/issues/344)
- UGameInstanceSubsystem绑定支持 [#345](https://github.com/Tencent/UnLua/pull/345)
- 内置一些常见的导出

### Fixed

- ENABLE_TYPE_CHECK开启情况下,应该只做类型检查,类型兼容的话支持Value设置,跟之前的版本保持一致 [#353](https://github.com/Tencent/UnLua/pull/353)
- UE5地图中放置绑定Lua覆写函数的Actor,在打包后客户端加载时会奔溃 [#325](https://github.com/Tencent/UnLua/issues/325)
- LevelStreaming导致延迟绑定的Actor无法触发ReceiveBeginPlay [#343](https://github.com/Tencent/UnLua/issues/343)
- 引用参数和函数返回值的返回顺序错误 [#361](https://github.com/Tencent/UnLua/issues/361)
- 类型元表被LuaGC时,可能意外导致正在使用的FClassDesc被错误delete [#367](https://github.com/Tencent/UnLua/issues/367)
- 关闭SUPPORTS_RPC_CALL后,参数需要拷贝到重用的Buffer中,避免无法进行引用传递 [#364](https://github.com/Tencent/UnLua/issues/364)
- 委托参数是TArray&时,在lua中修改无效 [#362](https://github.com/Tencent/UnLua/issues/362)
- Actor调用K2_DestroyActor销毁时,lua部分会在注册表残留 [#372](https://github.com/Tencent/UnLua/issues/372)
- 子类被销毁时,可能会令父类的Lua绑定失效 [#375](https://github.com/Tencent/UnLua/issues/375)
- 4.27在不启用Async Loading Thread Enabled的情况下打包后加载地图会导致Crash的问题 [#365](https://github.com/Tencent/UnLua/issues/365)

## [2.1.2] - 2021-1-17

### Added
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2 changes: 1 addition & 1 deletion Plugins/UnLua/UnLua.uplugin
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{
"FileVersion": 3,
"Version": 2,
"VersionName": "2.1",
"VersionName": "2.1.3",
"FriendlyName": "UnLua",
"Description": "Lua scripting plugin",
"Category": "Scripting",
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