RTG-1.7.10-0.0.16
Pre-release
Pre-release
IMPORTANT: Always delete your RTG config folder before updating to newer versions.
Improved some vanilla biomes
- Desert - reduced the height of dunes & added the possibility of desert wells to generate along the banks of rivers
- Desert Hills - reduced the height of the hills & replaced the stone/cobblestone/clay clilffs with sandstone cliffs
- Savanna - removed sand from top layer, decreased the chance of boulders spawning, removed cacti & reduced the number of trees
Improved some modded biomes
- EB Badlands, EB Prairie, EB Steppe, EB Meadow & EB Meadow M biomes now use EB grass/dirt/stone where relevant
- Changed the size of TC Tainted Land biome to normal.
World gen
- Removed random wheat gen from a few biomes.
- Slightly decreased the chance of transitioning from a hot biome to a cold biome.
- Better emerald generation & prevention.
- Emeralds only spawn in the vanilla Extreme Hills biome. Also improved the way emeralds are prevented from generating if disabled in the configs. (Note: currently, this only applies to vanilla biomes. Emeralds will still generate in modded biomes that normally spawn emeralds.)
- Added support for ravines.
- Desert/jungle temples & witch hits only generate in biomes that have been registered with all of the BiomeDictionary types of their vanilla counterparts. (For example, desert temples don't generate in biomes that have only been registered as SANDY - they are only allowed to generate in biomes that have been registered as HOT + DRY + SANDY.)
- Adjusted default biome weights.
- Added new biome weighting system.
Mod support
- Reduced BuildCraft and RailCraft dependencies.
Under the hood
- Re-factored the way RTG handles Forge events.
- Re-organised the config files.
- Updated example configs.
- Removed a bunch of unused code.
- Removed some debug spam.
- Minor bug fixes.