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Fixed playback on Windows with block=false #110

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12 changes: 11 additions & 1 deletion playsound.py
Original file line number Diff line number Diff line change
@@ -1,6 +1,8 @@
import logging
logger = logging.getLogger(__name__)

_openedSoundsWin = []

class PlaysoundException(Exception):
pass

Expand Down Expand Up @@ -52,12 +54,20 @@ def winCommand(*command):

try:
logger.debug('Starting')
if (sound in _openedSoundsWin):
winCommand(u'close {}'.format(sound))
_openedSoundsWin.remove(sound)
winCommand(u'open {}'.format(sound))
winCommand(u'play {}{}'.format(sound, ' wait' if block else ''))
if not block:
_openedSoundsWin.append(sound)
logger.debug('Returning')
finally:
try:
winCommand(u'close {}'.format(sound))
if (block):
winCommand(u'close {}'.format(sound))
else:
pass
except PlaysoundException:
logger.warning(u'Failed to close the file: {}'.format(sound))
# If it fails, there's nothing more that can be done...
Expand Down