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OpenGL ES Renderer: Finalize the last remaining bug fixes so that the…
… ES renderer can work "out of the box". - Respect the draw buffers ordering rules that are unique to ES. - Report the actual OpenGL variant being requested when initializing the renderer. - Add oglrender_deinit() function pointer so that clients can properly handle the destruction of their associated context resources at the correct time. - Certain internal OpenGL info is now assigned at run time instead of at compile time. This change now allows any of the OpenGL renderers to run side-by-side.
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