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* gtk: make OSD scalable * Scale save slot indicator (oops), make text outlines look smoother, use larger font when not scaling * Save and load HUD layout, prefer raster font on low resolution, select vector font size close to raster one, make OSDCLASS::scale floating point * Build fix * Add reset HUD layout action, only require fontconfig if libagg is found. * Try another font in case we could not locate monospace * Detect screen bytes per pixel instead of hardcoding it, define AGG2D_USE_VECTORFONTS if fontconfig is found. * Different pixel formats are handled by different draw target implementations
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