OpenGL Renderer: Return to a more traditional method of doing texture… #483
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name: DeSmuME Windows build | |
on: | |
- push | |
- pull_request | |
jobs: | |
build-sln: | |
runs-on: windows-2019 | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Setup MSBuild.exe | |
uses: microsoft/[email protected] | |
with: | |
msbuild-architecture: x64 | |
vs-version: 16.1 | |
- name: Build solution | |
run: | | |
SET CL=-Wno-c++11-narrowing | |
msbuild 'desmume/src/frontend/windows/DeSmuME.sln' /p:configuration="Release" /p:platform=x64 /p:CL_cgthreads=1 /p:CLToolExe=clang-cl.exe | |
cmd /c desmume\src\frontend\windows\ci_postbuild.bat | |
- name: Upload artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: desmume-win-x64 | |
path: desmume/src/frontend/windows/__bins/*.exe | |