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Lumina Interaction Framework VR (LIFVR) Documentation

Welcome to the LIFVR documentation for Unreal Engine 5. Here, you'll find basic information about functions and classes, along with tips, tricks, and recommendations for working with the LIFVR Plugin. The C++ API documentation will be available soon.

Important

In all LIFVR classes and components, you can find the relevant variables for customization and configuration under the category Settings. Simply click on the actor or component you wish to configure and search for 'settings' in the details >panel.

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This documentation is still work in progress

Table of contents

  1. Introduction

  2. Getting Started

  3. LIFVR Character and Locomotion

  4. VR Physics Hands

  5. Grabbing and Interactions with objects

  6. Collision profiles, physical materials, impact effect component

  7. Destructibles

  8. Gun and projectile basics

  9. Tools and miscellenous

  10. Drawing

  11. Physical inputs

  12. Menu, Game mode, Settings, Save game

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