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Tunan render (Early Version)

Glass dragon

This is a physically based render, running on gpu.

Development

  • Algorithms

    • PT
    • Volume PT
    • BDPT
    • SPPM
  • Scene

    • Camera
    • Transformer
    • XML importer
  • Material

    • Diffuse
    • Mirror
    • Dielectric
    • Microfacet
  • Light

    • Area light
    • Point light / Spot light / SunLight
    • Environment light

To be continued ...

Processing

  • Material

    • ConstantTexture
    • ImageTexture
    • LambertianMaterial
    • DielectricMaterial
    • MirrorMaterial
    • MicrofacetMaterial
    • OrenLayerMaterial
  • Medium

    • 各向异性 Medium
    • 各向同性 Medium
  • 琐碎的小细节

    • Frequency writing
    • ParsedScene 属性管理
    • Command line 输入
  • 对 empty material 的处理。如果不处理而是全部扔到 SurfaceInteractionQueue 里面,那么 empty material 的 intersecation 就会被忽略。

Example

To be continued ...

About

Physically based render for GPU.

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