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SteamDB-Tracker committed Aug 18, 2023
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28 changes: 17 additions & 11 deletions docs/marketing/upcoming_events/nextfest/2023oct.html
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Expand Up @@ -64,6 +64,10 @@ <h2 class="bb_section"><a name="dates"></a>Important Dates</h2>
considered for potential inclusion in official Steam Next Fest marketing materials (main
event trailer, livestream, genre trailers, etc.)<br />
</li>
<li>
<strong>August 7</strong> - Estimated date by when Valve will have sent notice of marketing
materials inclusion consideration<br />
</li>
<li>
<strong>August 16</strong> -
<a
Expand All @@ -75,14 +79,17 @@ <h2 class="bb_section"><a name="dates"></a>Important Dates</h2>
10 - 11am PDT if you have questions about preparing to participate<br />
</li>
<li>
<strong>August 25</strong> - Recommended date by which you should have your demo build and
store assets submitted for review if you wish to remain in consideration for inclusion in
official marketing materials<br />
<strong>August 25</strong> -
<i>If you've been notified of official marketing materials inclusion consideration,</i> this
is the recommended date by which you should have your demo build and store assets submitted
for review if you wish to remain in consideration for inclusion in official marketing
materials<br />
</li>
<li>
<strong>September 1</strong> - Deadline to have your demo build
<strong>approved</strong> and ready for release if you wish to remain in consideration for
inclusion in official marketing materials<br />
<strong>September 1</strong> -
<i>If you've been notified of official marketing materials inclusion consideration,</i> this
is the deadline to have your demo build <strong>approved</strong> and ready for release if
you wish to remain in consideration for inclusion in official marketing materials<br />
</li>
<li>
<strong>September 21</strong> - Recommended date by which you should have your demo build
Expand Down Expand Up @@ -140,15 +147,14 @@ <h2 class="bb_section"><a name="asset"></a>Asset Kit</h2>
Asset Kit available here: COMING SOON
<h2 class="bb_section"><a name="faq"></a>Frequently Asked Questions</h2>
<strong>Q. Are the the live zoom FAQ sessions recorded?</strong><br />
A. Yes they are! You can check out our past live Q&amp;A sessions on YouTube here:
A. Yes! You can check out our past live Q&amp;A sessions on YouTube
<a
href="https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m"
target="_blank"
rel="noreferrer"
>https://www.youtube.com/playlist?list=PLckFgM6dUP2iCWK3VkvB8YZI9b7HHCj8m</a
><br />
These sessions cover a wide variety of topics to help you prepare for getting the most out of Steam
Next Fest.<br />
>here</a
>. These sessions cover a wide variety of topics to help you prepare for getting the most out of
Steam Next Fest. <br />
<br />
<strong
>Q. I haven't received an email invitation and have a game I believe fits the eligibility
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10 changes: 8 additions & 2 deletions docs/store/application/platforms/linux.html
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Expand Up @@ -48,8 +48,14 @@ <h2 class="bb_section"><a name="3"></a>Linux Tools</h2>
developer IDEs. The following information is based on the experience of the Valve Linux team.<br />
<br />
For those with Windows development tool experience, the easiest route to Linux development is Visual
Studio on Windows and <a href="http://wingdb.com/" target="_blank" rel="noreferrer">WinGDB</a> - a
Visual C++ extension that allows debugging of remote Linux processes, using the Visual Studio
Studio on Windows and
<a
href="https://marketplace.visualstudio.com/items?itemName=WinGDBteam.WinGDB-debuggingwithGDBunderVisualStudio"
target="_blank"
rel="noreferrer"
>WinGDB</a
>
- a Visual C++ extension that allows debugging of remote Linux processes, using the Visual Studio
debugging interface.<br />
<br />
For development on Linux, the following tools were used by the Valve Linux team:<br />
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