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SteamDB-Tracker committed Oct 10, 2024
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Expand Up @@ -114,7 +114,7 @@ <h2 class="bb_subsection"><a name="7"></a>Optional separate store page</h2>
full game, making it easy for players to wishlist or purchase your game.
</li>
</ul>
<h2 class="bb_subsection"><a name="8"></a>Separate store page requirements</h2>
<h2 class="bb_subsection"><a name="page_requirements"></a>Separate store page requirements</h2>
<br />
If you choose to enable a separate demo store page, ensure that the content is specific to the demo
and not the full game. The page should highlight only the features and experiences that customers
Expand Down Expand Up @@ -143,12 +143,12 @@ <h2 class="bb_subsection"><a name="8"></a>Separate store page requirements</h2>
</li>
<li>Make sure your Content Survey accurately reflects the demo content.</li>
</ul>
<h2 class="bb_subsection"><a name="9"></a>Store presence release checklist</h2>
<h2 class="bb_subsection"><a name="8"></a>Store presence release checklist</h2>
You will notice that there is a release checklist for "Store Presence", which will be longer if you
choose to create a separate store page for your demo. Otherwise this is a much shorter store
checklist than for your full game, and generally only requires a few assets and bits of information
that may differ between your demo and full game.
<h2 class="bb_section"><a name="10"></a>Testing your demo</h2>
<h2 class="bb_section"><a name="9"></a>Testing your demo</h2>
To work properly for customers, your application type must be set as 'Demo' and the App ID of your
base game must be entered in the General Application Settings section of the Steamworks website for
your demo. <br />
Expand All @@ -160,10 +160,10 @@ <h2 class="bb_section"><a name="10"></a>Testing your demo</h2>
account, you'll need to request
<a href="https://partner.steamgames.com/doc/features/keys" class="bb_doclink">keys</a> for your demo
and activate them on the account you wish to test with.
<h2 class="bb_section"><a name="11"></a>Helping demo players find your full game</h2>
<h2 class="bb_section"><a name="10"></a>Helping demo players find your full game</h2>
For players of your free demo, there are a couple of ways to help them find their way to your full
game to add it to their wishlist or to purchase.
<h2 class="bb_subsection"><a name="12"></a>Add a link from your demo menu screen</h2>
<h2 class="bb_subsection"><a name="11"></a>Add a link from your demo menu screen</h2>
You can direct customers to the full app from your demo by utilizing the Steam Overlay. The in-app
overlay allows you to put a link to the store page right in your app. See the
<a href="https://partner.steamgames.com/doc/features/overlay" class="bb_doclink">Steam Overlay</a>
Expand All @@ -174,7 +174,7 @@ <h2 class="bb_subsection"><a name="12"></a>Add a link from your demo menu screen
>ISteamFriends::ActivateGameOverlayToStore</a
>
for more details.
<h2 class="bb_subsection"><a name="13"></a>Automatic link from Steam library</h2>
<h2 class="bb_subsection"><a name="12"></a>Automatic link from Steam library</h2>
Players of your demo will also see a prominent link from the demo in their library to the full
game's store page.<br />
<br />
Expand All @@ -183,13 +183,13 @@ <h2 class="bb_subsection"><a name="13"></a>Automatic link from Steam library</h2
alt="DemoUpsell.jpg"
title="DemoUpsell.jpg"
/>
<h2 class="bb_section"><a name="14"></a>Using Achievements in Demos</h2>
<h2 class="bb_section"><a name="13"></a>Using Achievements in Demos</h2>
We recommend that you disable achievements in demos. Instead, store the saved game in the shared
Steam Cloud as described in the
<a href="https://partner.steamgames.com/doc/features/cloud" class="bb_doclink"
>Cloud documentation</a
>. Then grant those achievements on loading the game in the full game after the user has purchased.
<h2 class="bb_section"><a name="15"></a>Releasing Your Demo</h2>
<h2 class="bb_section"><a name="14"></a>Releasing Your Demo</h2>
To prepare for release, please make sure to complete the checklists found on the right-hand side of
the landing page for your demo. Once completed, you can mark your demo page and build as ready for
review.<br />
Expand All @@ -204,7 +204,7 @@ <h2 class="bb_section"><a name="15"></a>Releasing Your Demo</h2>
<ul class="bb_ul">
<li>
<h2 class="bb_subsection">
<a name="16"></a>Releasing for 'upcoming' visibility (Optional)
<a name="15"></a>Releasing for 'upcoming' visibility (Optional)
</h2>
You can release your demo's store page presence ahead of the release of your demo in order
to appear on the list of upcoming demos. This process is similar to putting up a 'coming
Expand All @@ -213,7 +213,7 @@ <h2 class="bb_subsection">
<br />
</li>
<li>
<h2 class="bb_subsection"><a name="17"></a>Releasing directly to playable</h2>
<h2 class="bb_subsection"><a name="16"></a>Releasing directly to playable</h2>
If you want to skip the 'upcoming' phase of your demo and simply release, then you can use
the main 'Release Demo..." button that appears once your demo has been fully reviewed.
Releasing your demo will automatically also publish your store page assets as well.
Expand All @@ -228,11 +228,20 @@ <h2 class="bb_subsection"><a name="17"></a>Releasing directly to playable</h2>
Please see the
<a href="https://partner.steamgames.com/doc/store/releasing" class="bb_doclink">Release Process</a>
documentation for general information about preparing an app for release.
<h2 class="bb_subsection"><a name="18"></a>Triggering release notifications</h2>
<h2 class="bb_subsection"><a name="17"></a>Triggering release notifications</h2>
Once you make your demo playable for the first time, you can trigger sending notifications (emails
and mobile app notifications) to players who have the associated full game on their wishlist. This
action is available on your demo app landing page for two weeks following the initial launch of your
demo. You can only take this action once and you must do it within those first two weeks.
demo. You can only take this action once and you must do it within those first two weeks. <br />
<br />
Remember: Wishlist notifications have a two week cooldown per App ID. To maximize visibility, you'll
optionally want to space out your demo release notification by at least two weeks from other events
that may trigger a wishlist notification, such as releasing the app ID or putting a package that
contains the app ID on discount. Please read
<a href="https://partner.steamgames.com/doc//marketing/wishlist" class="bb_doclink"
>Wishlist Noticiations</a
>
for details.
<h2 class="bb_section"><a name="disabling"></a>Disabling Your Demo</h2>
If you wish for your demo to only be available for a limited time, such as during a game conference
or festival, you can deactivate and reactivate it once it has been released. Deactivating a demo
Expand Down Expand Up @@ -260,10 +269,10 @@ <h2 class="bb_section"><a name="disabling"></a>Disabling Your Demo</h2>
>.
</div>
</div>
<h2 class="bb_section"><a name="19"></a>Demo visibility in the Steam store</h2>
<h2 class="bb_section"><a name="18"></a>Demo visibility in the Steam store</h2>
Demos can appear anywhere in Steam that a free game could appear. This includes lists such as the
"New &amp; Trending" as well as lists within store hubs, tag pages, genre pages, and so forth.
<h2 class="bb_section"><a name="20"></a>Frequently Asked Questions</h2>
<h2 class="bb_section"><a name="19"></a>Frequently Asked Questions</h2>
<strong>Q: Can I make a demo accessible on the full game's 'coming soon' page?</strong><br />
A: Yes, your demo can be made available to players on a Coming Soon page before the full game
releases.<br />
Expand Down

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