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v0.9.93-pre

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@SomaZ SomaZ released this 06 Mar 11:11

EXPERIMENTAL BUILD

  • Added mod paths
  • base path is guessed now when no paths are configured (bsp or map file needs to be in the map folder of the base path)
  • model and model2 changing from the ui should work properly again
  • Patching of non rbsp files should be fixed
  • Brushes aren't rotated anymore when angle or angles key is used on .map imports
  • Fixed only lights .map import
  • Added gamepack handling (importing, deleting, creating blank one)
  • Filling the asset library with md3 models can now also set a default calssname and spawnflags
  • Added filling the asset library with default entities from the selected gamepack
  • Added option to merge id3 related panels into one
  • Fixed the shadow brushes import
  • Fixed handling of shader based external lightmaps
  • Packing of vertex lit surfaces in the lightmap tcs skips surfaces with shaders that use tcGen lightmap, so it doesn't break external lightmaps

Full Changelog: v0.9.92...v0.9.93