v0.9.93-pre
Pre-release
Pre-release
EXPERIMENTAL BUILD
- Added mod paths
- base path is guessed now when no paths are configured (bsp or map file needs to be in the map folder of the base path)
- model and model2 changing from the ui should work properly again
- Patching of non rbsp files should be fixed
- Brushes aren't rotated anymore when angle or angles key is used on .map imports
- Fixed only lights .map import
- Added gamepack handling (importing, deleting, creating blank one)
- Filling the asset library with md3 models can now also set a default calssname and spawnflags
- Added filling the asset library with default entities from the selected gamepack
- Added option to merge id3 related panels into one
- Fixed the shadow brushes import
- Fixed handling of shader based external lightmaps
- Packing of vertex lit surfaces in the lightmap tcs skips surfaces with shaders that use tcGen lightmap, so it doesn't break external lightmaps
Full Changelog: v0.9.92...v0.9.93