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Allows users to control WebView hardware acceleration. Thus notably turning WebGL on and off. Also useful on platforms where hardware acceleration is not working reliably. For instance, WSA on Windows 11. Related to #616.
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package fulguris.enums | ||
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import android.view.View | ||
import fulguris.settings.preferences.IntEnum | ||
import android.view.WindowManager | ||
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/** | ||
* View layer type as an enum so that we can conveniently use it as a preference | ||
*/ | ||
enum class LayerType(override val value: Int) : IntEnum { | ||
/** | ||
* The view is rendered normally and is not backed by an off-screen buffer. This is the default behavior. | ||
* Though in my experience this uses hardware acceleration too. | ||
*/ | ||
None(View.LAYER_TYPE_NONE), | ||
/** | ||
* The view is rendered in software into a bitmap. | ||
*/ | ||
Software(View.LAYER_TYPE_SOFTWARE), | ||
/** | ||
* The view is rendered in hardware into a hardware texture if the application is hardware accelerated. | ||
*/ | ||
Hardware(View.LAYER_TYPE_HARDWARE) | ||
} | ||
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<vector xmlns:android="http://schemas.android.com/apk/res/android" android:height="24dp" android:tint="?android:colorControlNormal" android:viewportHeight="24" android:viewportWidth="24" android:width="24dp"> | ||
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<path android:fillColor="@android:color/white" android:pathData="M11.99,18.54l-7.37,-5.73L3,14.07l9,7 9,-7 -1.63,-1.27 -7.38,5.74zM12,16l7.36,-5.73L21,9l-9,-7 -9,7 1.63,1.27L12,16z"/> | ||
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</vector> |
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