A simple and lightweight, yet highly versatile OpenGL graphics library built on top of Silk.NET.
TrippyGL is built for .NET 6.0!
Targets OpenGL 3.3 and up.
The TrippyGL.ImageSharp project provides integration with ImageSharp for easy texture loading and saving.
For windowing and input, the Silk.NET.Windowing and Silk.NET.Input packages can be used.
The wiki contains explanatory articles and guides to help you get started! I recommend first reading Getting Started: Opening a Window. After that, if you're after drawing textures check out Getting Started: Drawing a Texture. Or if you're after drawing triangles, check out Hello Triangle: The easy way.
Feel free to come ask questions over at the TrippyGL Discord server!