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Fixed VideoNode position + Fixed AugmentedFaceNode crash + Reusable cameraTextureId

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@ThomasGorisse ThomasGorisse released this 22 Dec 17:07
· 51 commits to master since this release
  • Fixed wrong positioning of a VideoNode (#217)
    • The VideoNode is now centered and above a ParentNode
    • Added a new flag to enable a look to camera feature
    • With the function call setRotateAlwaysToCamera(boolean rotateAlwaysToCamera), the VideoNode will always look to the Camera (the user).
    • The best effect can be achieved with a Video shown on a Plane. It is not very practical with ChromaKey Videos.
  • Fixed AugmentedFaceNode crash
    • The augmented face node can now also being used with a model without skeleton/bones for positioning parts
  • Made arSceneView.cameraTextureId public
    • You can now reuse it on another SceneView CameraNode or directly with a SurfaceView
  • Added a lot of docs around LightEstimation which explains different usages
    • Please read it 😉