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# Citra for Android | ||
An (Unofficial) Android fronend for the Citra Emulator | ||
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This is an uofficial port for the [Citra emulator](https://github.com/citra-emu) based on the [Dolphin emulator's](https://github.com/dolphin-emu) frontend. | ||
So, huge props to the guys over there. | ||
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Since this code almost entirely a copy of the dolphin frontend,there are a lot of useless segments in here that aren't being used ... or are useless. | ||
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### Building | ||
You can follow [this guide](https://github.com/dolphin-emu/dolphin/blob/master/AndroidSetup.md) if haven't set up your android environment. | ||
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First the frontend, you can clone/download this repo. | ||
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You can find the citra backend [here](https://github.com/SachinVin/citra/tree/c++14). Make sure you are on the "C++14" branch. and Clone/Download the repo | ||
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Edit the CMakeLists path in the build.gradle to point to the location of the CMakeLists.txt of the citra backend | ||
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You're all set, now hit build. | ||
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### Device Requirements | ||
* OS | ||
* Android (5.0 Lollipop or higher). | ||
* Processor | ||
* A processor with support for either ARMv8 or x86-64. x86 32bit is not supported by Citra | ||
* Graphics | ||
* A graphics processor that supports OpenGL ES 3.2 or higher. | ||
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### Known Issues | ||
Since this is a early development a most of the stuff dosen't work | ||
* Controls | ||
* In App Settings(you can edit the settings at [internal_storage]/citra-emu/config/config.ini) | ||
* Colors in games (since GLES dosent support BGR color scheme, the color channels may be inverted) | ||
* Since this is based on an older version of Citra, bugs solved on newer versions of citra may still be present | ||
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