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Hospital Interactive Application

Description

This repository contains the source code for a Hospital Interactive Application developed using C# and the Unity Engine. The application features a low-poly hospital environment and interactive elements, showcasing a combination of innovative design and functional gameplay mechanics.

The project aims to provide a visually appealing and user-friendly interface, leveraging Unity's capabilities in 3D rendering, asset management, and C# scripting.

Features

Interactive Environment: Navigate and interact with various elements of the hospital. Low-Poly Design: Lightweight and optimized 3D assets for better performance. Joystick Support: Integrated joystick controls for seamless gameplay. TextMesh Pro Integration: Advanced text rendering for UI and dialogue systems. Multiplayer Functionality (Photon): Real-time multiplayer support using Photon Networking. Customizable Materials: Flexible material designs for improved visuals. Dependencies The following dependencies are required for the project to function correctly:

  • TextMesh Pro: Advanced text rendering and styling plugin for Unity.

  • Photon Unity Networking (Fusion, Chat): Provides real-time multiplayer networking capabilities.

  • Joystick Pack: A Unity asset for joystick control, optimized for mobile and gamepad input.

  • Supercyan Character Pack: Prebuilt character assets with animations for interactive gameplay.

  • Hospital_LowPoly: Low-poly 3D models representing the hospital environment.

  • Universal Render Pipeline (URP): For rendering optimization and enhanced visual quality.

  • Arkham Interactive Skybox: Adds pretty skybox.

  • Custom Fonts: Includes a set of fonts for improved visual aesthetics.

  • Material Assets: Configurable material textures for dynamic rendering.

Installation

Clone the repository:

git clone <repository_url>

Open the project in Unity:

  • Launch Unity Hub.
  • Add the cloned repository as a new project.
  • Open the project.

Install Dependencies:

Ensure that all required plugins and assets (listed in dependencies) are imported into Unity. If some assets are excluded in .gitignore, download them from their respective sources and place them in the appropriate folders.

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showcase source code hospital interactive application build with c# unity engine

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