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Text Menu Routine
Michael Nock edited this page Jun 29, 2017
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When a string is passed to the text routine, it can have certain values passed to it outside of the standard alphanumeric ASCII range. In general, a player's stats can be drawn directly in a string and take values below $20 (32 decimal). There are also actions which can be performed such as setting the x/y position for the text, requesting the engine to wait for 2nd before continuing, displaying items, etc. These start from $FF and work their way down as more are added.
To display the value of a player's stat, you can use the corresponding equate (all values are below $20, ASCII space). These are the current values:
_NAME = 1 ;remember, 0 = end of text, so we have to start at 1
_CURHP = 3+HP
_MAXHP = 3+MAXHP
_CURMP = 3+MP
_MAXMP = 3+MAXMP
_STR = 3+STR
_UDF = 3+UDF
_LDF = 3+LDF
_AGI = 3+AGI
_INT = 3+INT
_END = 3+END
_CNC = 3+CNC
_SNC = 3+SNC
_DSP = 3+DSP
Actions start from $FF and work their way down as they're added. These are the current actions:
MN = $FF
NEWX = $FE
NEWXY = $FD
NEWL = $FC
BRK = $FB
PERS = $FA ;load person to disply their stats
ITEM = $F9 ;display the name of an item based on item's ID
ITEMD = $F8 ;display item's description based on ID
NUM = $F7 ;display a 3-byte number (starting with LSB, so 23456 would be stored as 6,4,2)
NUM8 = $F6 ;display a 1-byte number
ATK = $F5 ;display attack name (ID)
MAG = $F4 ;display magic name (ID)
STAT = $F3 ;mark that you specifically want to insert a stat
;(for stat values above ASCII space, ie 32 decimal)