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Generalized texture interface to support more than classic 2D image
textures, thus OSPTexture2D and ospNewTexture2D are now
deprecated, use the new API call ospNewTexture("texture2d")
instead
Added new volume texture type to visualize volume data on arbitrary
geometry placed inside the volume
Added new framebuffer channels OSP_FB_NORMAL and OSP_FB_ALBEDO
Applications can get information about the progress of rendering the
current frame, and optionally cancel it, by registering a callback
function via ospSetProgressFunc()
Lights are not tied to the renderer type, so a new function ospNewLight3()
was introduced to implement this. Please convert all uses of ospNewLight()
and/or ospNewLight2() to ospNewLight3()
Added sheenTint parameter to Principled material
Added baseNormal parameter to Principled material
Added low-discrepancy sampling to path tracer
The spp parameter on the renderer no longer supports values less than 1,
instead applications should render to a separate, lower resolution
frame buffer during interaction to achieve the same behavior