Releases
v0.9.1
Volume rendering now integrated into the "scivis" renderer
Volumes are rendered in the same way the "dvr" volume renderer
renders them
Ambient occlusion works with implicit isosurfaces, with a known
visual quality/performance trade-off
Intel® Xeon Phi™ (codename Knights Corner) COI device and build
infrastructure restored (volume rendering is known to still be
broken)
New support for CPack built OSPRay binary redistributable packages
Add support for HDRI lighting in path tracer
Add ospRemoveVolume()
API call
Add ability to render a subsection of the full view into the entire
framebuffer in the perspective camera
Many miscellaneous cleanups, bugfixes, and improvements:
The depthbuffer is now correctly populated by in the "scivis"
renderer
Updated default renderer to be "ao1" in ospModelViewer
Trianglemesh postIntersect shading is now 64-bit safe
Texture2D has been reworked, with many improvements and bug fixes
Fixed bug where MPI device would freeze while rendering frames
with TBB
Updates to CMake with better error messages when TBB is missing
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