-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #4 from ganicke/n-dance-locales
Update n/dance locales with new translations
- Loading branch information
Showing
54 changed files
with
553 additions
and
553 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"hoc.armorstand_dance": "This function instructs which armor \r\nstand should do which dance.\r\n* Usage Example: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Valid parameters are:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "This function instructs which dance should be done.\r\n* Usage Example: hoc.dance(Dance.Move8)\r\n* Valid parameters are:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch, \r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive, \r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
"hoc.armorstand_dance": "Тази функция определя коя стойка\r\nза броня кой танц да изпълни.\r\n* Пример за използване: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Валидните параметри са:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "Тази функция указва кой танц трябва да се изпълни.\r\n* Пример за използване: hoc.dance(Dance.Move8)\r\n* Допустимите параметри са:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch,\r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive,\r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"hoc.armorstand_dance": "This function instructs which armor \r\nstand should do which dance.\r\n* Usage Example: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Valid parameters are:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "This function instructs which dance should be done.\r\n* Usage Example: hoc.dance(Dance.Move8)\r\n* Valid parameters are:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch, \r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive, \r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
"hoc.armorstand_dance": "Tato funkce určuje, který stojan\r\nna zbroj by měl vykonávat daný tanec.\r\n* Příklad použití: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Platné parametry jsou:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "Tato funkce určuje, který tanec by měl být proveden.\r\n* Příklad použití: hoc.dance(Dance.Move8)\r\n* Platné parametry jsou:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch,\r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive,\r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"hoc.armorstand_dance": "This function instructs which armor \r\nstand should do which dance.\r\n* Usage Example: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Valid parameters are:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "This function instructs which dance should be done.\r\n* Usage Example: hoc.dance(Dance.Move8)\r\n* Valid parameters are:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch, \r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive, \r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
"hoc.armorstand_dance": "Denne funktion instruerer, hvilket rustningsstativ\r\n, der skal udføre hvilken dans.\r\n* Eksempel på brug: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Gyldige argumenter er:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "Denne funktion instruerer, hvilken dans der skal udføres.\r\n* Eksempel på brug: hoc.dance(Dance.Move8)\r\n* Gyldige argumenter er:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch,\r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive,\r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"hoc.armorstand_dance": "This function instructs which armor \r\nstand should do which dance.\r\n* Usage Example: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Valid parameters are:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "This function instructs which dance should be done.\r\n* Usage Example: hoc.dance(Dance.Move8)\r\n* Valid parameters are:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch, \r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive, \r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
"hoc.armorstand_dance": "Diese Funktion weist an, welcher Rüstungs\r\nständer welchen Tanz ausführen soll.\r\n* Anwendungsbeispiel: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Gültige Parameter sind:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "Diese Funktion gibt an, welcher Tanz ausgeführt werden soll.\r\n* Anwendungsbeispiel: hoc.dance(Dance.Move8)\r\n* Gültige Parameter sind:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch,\r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive,\r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"hoc.armorstand_dance": "This function instructs which armor \r\nstand should do which dance.\r\n* Usage Example: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Valid parameters are:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "This function instructs which dance should be done.\r\n* Usage Example: hoc.dance(Dance.Move8)\r\n* Valid parameters are:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch, \r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive, \r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
"hoc.armorstand_dance": "Αυτή η λειτουργία καθορίζει ποια βάση\r\nπανοπλίας πρέπει να κάνει ποιον χορό.\r\n* Παράδειγμα χρήσης: hoc.dance (ArmorStand.One, Dance.Move8)\r\n* Οι έγκυρες παράμετροι είναι:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "Αυτή η συνάρτηση καθορίζει ποιος χορός πρέπει να γίνει .\r\n*Παράδειγμα χρήσης: hoc.Dance (Dance.Move8 )\r\n*Οι έγκυρες παράμετροι είναι:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch,\r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive,\r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
{ | ||
"hoc.armorstand_dance": "This function instructs which armor \r\nstand should do which dance.\r\n* Usage Example: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Valid parameters are:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "This function instructs which dance should be done.\r\n* Usage Example: hoc.dance(Dance.Move8)\r\n* Valid parameters are:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch, \r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive, \r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
"hoc.armorstand_dance": "Esta función indica cuál de los\r\nsoportes para armadura debe hacer qué baile.\r\n* Ejemplo de uso: hoc.dance(ArmorStand.One, Dance.Move8)\r\n* Los parámetros válidos son:\r\nDance.DolphinDisco, Dance.MushroomMarch, Dance.GolemGallop, Dance.WitherWave", | ||
"hoc.dance": "Esta función indica el baile que debe ejecutarse.\r\n* Ejemplo de uso: hoc.dance(Dance.Move8)\r\n* Los parámetros válidos son:\r\nDance.GolemGallop, Dance.DolphinDisco, Dance.WitherWave, Dance.MushroomMarch,\r\nDance.BlazeBounce, Dance.CreeperClap, Dance.RavagerRomp, Dance.HoglinHandJive,\r\nDance.DungeonDig, Dance.AlexAxle, Dance.WardenWhirl" | ||
} |
Oops, something went wrong.