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### @flyoutOnly true | ||
### @hideIteration true | ||
### @explicitHints true | ||
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# Choose the costumes | ||
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## Step 1 | ||
Look at the lock to see what numbers it's displaying and then use the closet to find which costume pieces matche that number. Once you've matched them up, use the ``||hoc:head, body, and legs||`` block to open the lock. | ||
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#### ~ tutorialhint | ||
The lock needs the ``||agent:Knight||`` costume to open. Set the head, body and legs to use the ``||agent:Knight||`` items. | ||
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```ghost | ||
hoc._costume_activity(HeadWear_Activity.Knight_Helmet, MidWear_Activity.Knight_Top, LowerWear_Activity.Knight_Legs) | ||
``` | ||
```template | ||
\\ | ||
``` | ||
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```package | ||
hoc2024-ts=github:ReWrite-Media/hoc2024-ts/n/costume#v0.0.113 | ||
``` |
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### @flyoutOnly true | ||
### @hideIteration true | ||
### @explicitHints true | ||
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# Choose the costumes | ||
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## Step 1 | ||
It looks like there's a second lock made of copper. You'll need to figure out which costume pieces it requires. | ||
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```ghost | ||
hoc._costume_activity(HeadWear_Activity.Knight_Helmet, MidWear_Activity.Knight_Top, LowerWear_Activity.Knight_Legs) | ||
``` | ||
```template | ||
\\ | ||
``` | ||
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```package | ||
hoc2024-ts=github:ReWrite-Media/hoc2024-ts/n/costume#v0.0.113 | ||
``` | ||