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…g.md, kitchen_feedhouse.md, kitchen_plate.md, foyer_mosaic.md, foyer_bookshelf.md, foyer_chess.md, attic_green_1.md, attic_green_2.md, attic_yellow.md, attic_red.md, potion_vent.md, potion_pitfall.md, potion_mixing.md, greenhouse_crackedwall.md, greenhouse_trough.md, greenhouse_flowers.md, laboratory_weights.md, laboratory_pipes.md, laboratory_minecarts.md, lazerroom_lazer.md, red1_drawbridge.md, red1_maze.md, red1_lights.md, sludge_staircase.md, sludge_windy.md, sludge_bridge.md, sludge_break.md, red3_light.md, red3_lazerbattery.md, laserroom_laser2.md, laserroom_laser3.md, boss_red.md, boss_yellow.md, boss_cannon_sequence.md, boss_rotation.md
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4 changes: 2 additions & 2 deletions attic_green_1.md
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# Attic Tutorial

## Step 1
The box with the orange arrow on the floor is your cursor. You'll use it throughout the house to minipulate blocks. In this activity we'll use it to open the trapdoor and release the Agent. (Interact with the lightbulb for more help)
The box with the orange arrow on the floor is your cursor. You'll use cursors throughout the house to manipulate blocks. In this activity, we'll use the cursor to open the trapdoor and release the Agent. (Interact with the lightbulb for more help.)

#### ~ tutorialhint
Move the cursor three blocks forward using the ``||hoc22.cursor move||`` block and then use the ``||hoc22.open trapdoor||`` block to release the Agent.
Expand All @@ -20,5 +20,5 @@ Move the cursor three blocks forward using the ``||hoc22.cursor move||`` block a
hoc22.cursorMoveOrientationOneUp(2)
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
2 changes: 1 addition & 1 deletion attic_green_2.md
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Expand Up @@ -20,5 +20,5 @@ Move the Agent up two blocks using the ``||hoc22.agent move <direction> by <numb
hoc22.agentMove(SixDirection.Up, 1)
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions attic_red.md
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# Attic Tutorial

## Step 1
To open the Red door, the Agent will need some help. Move the Agent onto the gold blocks in front of the Red door, and then flip the lever down.
To open the Red door, the Agent will need some help. Move the Agent onto the Gold blocks in front of the Red door and then flip the lever down.

#### ~ tutorialhint
Move the Agent forward 14 blocks using the ``||hoc22.agent move <direction> by <number>||`` block and then flip the lever down.
Expand All @@ -20,5 +20,5 @@ Move the Agent forward 14 blocks using the ``||hoc22.agent move <direction> by <
hoc22.agentMove(SixDirection.Forward, 10)
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions attic_yellow.md
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# Attic Tutorial

## Step 1
The Agent had just enough power to open the Green door. If you can figure out how to let more light in from above it, that will charge the Agent up even more.
The Agent had just enough power to open the Green door. If you can figure out how to open the skylight, the Agent can charge up even more and open the Yellow door.

#### ~ tutorialhint
Look above the Agent and use the ``||hoc22.cursor move||`` block to position the cursor over each trapdoor and then use ``||hoc22.open trapdoor||`` to open them. Use the colored arrows to help you choose which direction the cursor should move.
Expand All @@ -27,5 +27,5 @@ Look above the Agent and use the ``||hoc22.cursor move||`` block to position the
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions boss_cannon_sequence.md
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# Cannons

## Step 1
Each time Agent has their own color, and there's matching colored rings around the Time Orb. Activate the cannons in the same order as the colored rings surrounding the Time Orb.
Each cannon has its own beam color. Activate the cannons in the same order as the colored rings surrounding the Time Orb.

#### ~ tutorialhint
Pay close attention to the colored rings around the Time Orb. Use the ``||hoc22.activate <color> cannon||`` blocks to match the order of rings around the Time Orb. Start from the outer most ring and work your way in.
Expand All @@ -24,5 +24,5 @@ Pay close attention to the colored rings around the Time Orb. Use the ``||hoc22.
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions boss_red.md
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# Open Doors

## Step 1
Each one of those holes represent a chamber door. Fill all four corners to open the chambers so we could get inside!
Each one of those colored slots is a lock for a chamber door. Fill all four slots with its matching color to open the chamber doors, so we can get inside!

#### ~ tutorialhint
Use the ``||hoc22.cursor move <direction>||`` block to move the cursor into position and then use ``||hoc22.place block||`` to fill the hole. Once all the holes are filled, the chamber doors should open.
Expand All @@ -29,5 +29,5 @@ Use the ``||hoc22.cursor move <direction>||`` block to move the cursor into posi
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions boss_rotation.md
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# Unlock the Trap

## Step 1
Now we have the chance to capture them! We need to align the 2 sections to open it!
Now we have the chance to capture Time Agents! We need to align all 3 colored discs to reverse the polarity.

#### ~ tutorialhint
Rotate each section using the ``||hoc22.rotate <section> <direction> by <number>||`` blocks. Line up the colored paths between both sections. Once that's done, we should be able to finally put a stop to those Time Agents!
Expand All @@ -26,5 +26,5 @@ Rotate each section using the ``||hoc22.rotate <section> <direction> by <number>
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.37
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
2 changes: 1 addition & 1 deletion boss_yellow.md
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Expand Up @@ -20,5 +20,5 @@ Use the ``||hoc22.agent move||`` block to position the Agent in front of the lev
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
2 changes: 1 addition & 1 deletion foyer_bookshelf.md
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Expand Up @@ -29,5 +29,5 @@ Move the cursor along the bookcase to select a position using the ``||hoc22.curs
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions foyer_chess.md
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Expand Up @@ -6,7 +6,7 @@
# Chess Pieces

## Step 1
We've freed the king and queen! But the door still isn't opening. They must be in the wrong positions. Move them into the correct positions so you can finally escape this place!
We've freed the King and Queen, but the door still isn't opening. The pieces must be in the wrong positions. Move them into the correct positions, so you can finally escape this place!

#### ~ tutorialhint
The chessboard represents a grid of dates. Search the room to figure out what dates the king and queen should be on and then use the ``||hoc22.move king <direction>||`` and ``||hoc22.move queen <direction>||`` blocks to move them into their correct positions.
Expand All @@ -24,5 +24,5 @@ The chessboard represents a grid of dates. Search the room to figure out what da
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions foyer_mosaic.md
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# Picture Slide

## Step 1
It seems like the picture got scrambled! Let's see if we could push the blocks around to put the picture back in order.
It seems like the picture got scrambled! Let's see if we can push the blocks around to put the picture back in order.

#### ~ tutorialhint
Use the ``||hoc22.push <color> <direction>||`` blocks to trigger the pistons in order to move the blocks in the selected direction. It takes a minimum of three moves to put the picture back in order.
Expand All @@ -24,5 +24,5 @@ Use the ``||hoc22.push <color> <direction>||`` blocks to trigger the pistons in
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions greenhouse_crackedwall.md
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# Cracked Wall

## Step 1
We need more water! It looks like I can use the cursor to break some of these damaged bricks to get more water.
The garden needs more water! Use the cursor to break some of these damaged bricks to get more water flowing.

#### ~ tutorialhint
Move the cursor using the ``||hoc22.cursor move <direction>||`` block and then use ``||hoc22.break block||`` to break a block in that position. Break all 4 blocks to get enough water to get to the next puzzle.
Expand All @@ -30,5 +30,5 @@ Move the cursor using the ``||hoc22.cursor move <direction>||`` block and then u
hoc22.breakBlock()
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
6 changes: 3 additions & 3 deletions greenhouse_flowers.md
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# Flower Planting

## Step 1
It looks like there is some type of pattern I need to follow to plant these flowers. Maybe the planters to the left and right could show me how I'm suppose to be planting these.
It looks like there is some type of pattern to follow in this flower bed. Maybe the planters to the left and right are clues?

#### ~ tutorialhint
Move the cursor using the ``||hoc22.cursor move <direction>||`` block and then use ``||hoc22.place <flower>||`` to place the correct flower. Match the pattern on the left and right to complete the puzzle.
Move the cursor using the ``||hoc22.cursor move <direction>||`` block and then use ``||hoc22.place <flower>||`` to place the correct flower. Fill the entire flower bed by matching the pattern on the left and right to complete the puzzle.



Expand All @@ -33,5 +33,5 @@ Move the cursor using the ``||hoc22.cursor move <direction>||`` block and then u
hoc22.flowerPlantingRedFlower()
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions greenhouse_trough.md
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Expand Up @@ -6,7 +6,7 @@
# Trough

## Step 1
Oh no! It looks like the water isn't getting to where we want it to go. Fill in all the holes so the water can flow correctly. Try modifying the default code before you create your own.
Oh no! It looks like the water isn't reaching the garden. Fill in all the holes so the water can flow correctly.

#### ~ tutorialhint
Move the cusor using the ``||hoc22.cursor move <direction>||`` block and then use ``||hoc22.place block||`` to place a block in that position. Fill in all 6 holes that are above the black concrete to continue.
Expand All @@ -31,5 +31,5 @@ Move the cusor using the ``||hoc22.cursor move <direction>||`` block and then us
hoc22.placeBlock()
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions kitchen_baking.md
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Expand Up @@ -6,7 +6,7 @@
# Bake Bread

## Step 1
The zombie chef needs help making bread. Use the included blocks to create a recipe the zombie chef can follow.
The Zombie Chef needs help making bread. Use the included blocks to create a recipe the Zombie Chef can follow.

#### ~ tutorialhint
Think about the order of operations it takes to make bread. You'd first ``||hoc22.harvest wheat||``, but then what? There are exactly four steps.
Expand All @@ -25,5 +25,5 @@ Think about the order of operations it takes to make bread. You'd first ``||hoc2
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions kitchen_feedhouse.md
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The house is hungry! And what better to feed it than apples, salmon, and mushroom stew! See if you could figure out how many of each ingredient the house requires.

#### ~ tutorialhint
Pay attention to how many zombie chefs go by with each ingredient. Use the ``||hoc22.feed house <ingredient>||`` blocks to feed the house the required amount.
Pay attention to how many Zombie Chefs go by with each ingredient. Use the ``||hoc22.feed house <ingredient>||`` blocks to feed the house the required amount.

```ghost
hoc22.feedHouseApple(1)
Expand All @@ -23,5 +23,5 @@ Pay attention to how many zombie chefs go by with each ingredient. Use the ``||h
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions kitchen_plate.md
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Expand Up @@ -6,7 +6,7 @@
# Plate Swap

## Step 1
The silly zombie chef gave everyone the wrong meals! Search the kitchen for the menu and make sure everyone ends up with the correct meals.
It seems the Zombie Chef gave everyone the wrong meal! Search the kitchen for the menu and make sure everyone ends up with the correct meal.

#### ~ tutorialhint
Use the ``||hoc22.swap <color> side||`` blocks to swap the dishes until everyone has their correct meals. The minimum amount of swaps required is three.
Expand All @@ -26,5 +26,5 @@ Use the ``||hoc22.swap <color> side||`` blocks to swap the dishes until everyone
```

```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions laboratory_minecarts.md
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Expand Up @@ -6,7 +6,7 @@
# Minecart Redirection

## Step 1
The mobs need to be sorted into the right passageways! Look at the mobs queued up to be sorted and update the code to sort them in the order they are waiting.
Deliver each mob to their correct destination. Look at the mobs lined up and update the code to make sure they arrive in the order they are waiting.

#### ~ tutorialhint
Use the ``||hoc22.sort||`` blocks to send the mobs to the correct passageways. They will be released from right to left, so make sure you order them correctly in your code.
Expand All @@ -26,5 +26,5 @@ Use the ``||hoc22.sort||`` blocks to send the mobs to the correct passageways. T
hoc22.minecraftSortingSkeleton(1)
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
6 changes: 4 additions & 2 deletions laboratory_pipes.md
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You'll need to add a specific amount of blocks to each of the hoppers. Maybe there is something in the room that can tell you how many?

#### ~ tutorialhint
Count how many blocks are on the landing behind the puzzle and add that many blocks to the hoppers. Your default code should be the correct amount for the first 3 hoppers.
Count how many blocks are on the landing behind the puzzle. Use the ``||hoc.drop <number> <color>||`` block to add that many blocks to the hoppers.



Expand All @@ -20,11 +20,13 @@ Count how many blocks are on the landing behind the puzzle and add that many blo
hoc22.summonColoredBlockLime(1)
```
```template
hoc22.summonColoredBlockYellow(1)
hoc22.summonColoredBlockYellow(1)
hoc22.summonColoredBlockYellow(1)
hoc22.summonColoredBlockLightBlue(1)
hoc22.summonColoredBlockMagenta(1)
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions laboratory_weights.md
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Expand Up @@ -6,7 +6,7 @@
# Weights

## Step 1
You need the scale to reach a weight of exactly 23lbs. Maybe there is a sign around here to tell me how much each mob weighs?
You need the scale to reach the total weight of exactly 23. Maybe there is a sign around with mob weights?

#### ~ tutorialhint
Use the `||hoc22.summon <mob>||` blocks to spawn in mobs to get a total weight of 23. A chicken is 1, a sheep is 3, and a cow is 5.
Expand All @@ -25,5 +25,5 @@ Use the `||hoc22.summon <mob>||` blocks to spawn in mobs to get a total weight o
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions laserroom_laser2.md
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# Laser Puzzle

## Step 1
Solid blocks stop the lasers! Shift the green and yellow rows on the floor to make the laser pass-through the glass blocks and turn on the light at the other side.
Solid blocks stop the lasers! Shift the green and yellow rows on the floor to make the laser pass through the Glass blocks and power on the light at the other side.

#### ~ tutorialhint
Use the ``||hoc22.shift||`` blocks to select which row you want to move, and the direction it should move in. The block at the end of the row you are shifting will get bumped to the other side.
Expand All @@ -25,5 +25,5 @@ Use the ``||hoc22.shift||`` blocks to select which row you want to move, and the
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.36
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions laserroom_laser3.md
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Expand Up @@ -6,7 +6,7 @@
# Laser Puzzle

## Step 1
Solid blocks stop the laser! Shift all 3 rows on the floor to make the laser pass-through the glass blocks and turn on the light at the other side.
Solid blocks stop the laser! Shift all 3 rows on the floor to make the laser pass-through the glass blocks and turn on the light at the other side.

#### ~ tutorialhint
Use the ``||hoc22.shift||`` blocks to select which row you want to move, and the direction it should move in. The block at the end of the row you are shifting will get bumped to the other side.
Expand All @@ -28,5 +28,5 @@ Use the ``||hoc22.shift||`` blocks to select which row you want to move, and the
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.36
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
2 changes: 1 addition & 1 deletion lazerroom_lazer.md
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Expand Up @@ -23,5 +23,5 @@ Use the ``||hoc22.shift||`` blocks to select which row you want to move, and the
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.36
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
4 changes: 2 additions & 2 deletions potion_mixing.md
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Expand Up @@ -9,7 +9,7 @@
This looks like I can make something! Maybe there is an ingredients list somewhere in this room that can help me?

#### ~ tutorialhint
You'll need one ``||hoc22.Nether Wart||``, ``||hoc22.Phantom Membrane||``, and ``||hoc22.Fermented Spider Eye||``. Locate the order that the ingredients need to be added and then knock them into the correct hole. Use the wooden sword to knock the ingredients into the hole.
You'll need one ``||hoc22.Nether Wart||``, ``||hoc22.Phantom Membrane||``, and ``||hoc22.Fermented Spider Eye||``. Locate the order that the ingredients need to be added and code them to be dropped in that order.



Expand All @@ -23,5 +23,5 @@ You'll need one ``||hoc22.Nether Wart||``, ``||hoc22.Phantom Membrane||``, and `
hoc22.mixingPuzzlePhantomMembrane()
```
```package
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.12
minecraft-hoc22=github:ReWrite-Media/hoc22-ts#v0.3.38
```
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