Releases: RMEx/RME
RME v2.1.1
RME v2.1.0
Additions
- Add command
text_showed?
(@xvw, requested by @mamie-nani) - Add commands
reset_variables
,reset_switches
,reset_self_switches
reset_self_variables
,reset_labels
,reset_self_labels
andreset_contents
(@xvw, requested by @mamie-nani) - Add commands
map_name_of
,map_system_name_of
,find_map
andselect_maps
(@xvw, requested by @Zer0xxxxx) - Add commands
screen_shake_vertical
,screen_shake_both
,picture_shake_vertical
,picture_shake_both
,spritesheet_shake_vertical
,spritesheet_shake_both
and addwait_flag
inpicture_shake
andspritesheet_shake
(@xvw, requested by @Zer0xxxxx) - Add commands
battle_bgm_name
,battle_bgm_volume
,battle_bgm_pitch
,set_battle_bgm
,battle_end_me_name
,battle_end_me_volume
,battle_end_me_pitch
andset_battle_end_me
(@xvw, requested by @Princesseuh) - Add commands
enable/disable_access_menu
,enable/disable_save_access
,enable/disable_encounter
andenable/disable_formation_access
(@xvw, requested by @Princesseuh) - Add command
change_vehicle_graphics
(@xvw, requested by @Princesseuh) - More comprehensive feedback on error in script call (@xvw, requested by @BastienDuplessier)
Bug fixes
- Fix
vehicle(x)
usable as an event (@xvw) - Made custom triggers available in Common Events (@xvw reported by @Zer0xxxxx)
- Fix spriteset error when sprite of picture is used in common event (@xvw reported by @mamie-nani)
- Fix picture rect failure (@xvw reported by @mamie-nani)
Documentation
- Fix some multiple mistakes in documentation and samples (@xvw, reported by @Zer0xxxxx)
- Clarification between region and virtual zone (@xvw, reported by @Zer0xxxxx)
- Fix default position for
camera_scroll_towards
(@xvw, reported by @acs-l) - Move Files command into File's category
- Easing function and Keyboard keys are now part of the Wiki (@xvw)
- Easing and Keys type (in documentation) are linked to the wiki (@xvw)
- Fix a lot of arg types and append Key and Easing type (@xvw)
RME v2.0.0
Additions
- Add commands
event_dashing?
andplayer_dashing?
(@xvw, requested by @Zer0xxxxx and @CyrilRPG) - Add command
get_picture_opacity
(@xvw, reported by @Zer0xxxxx) - Add commands
event_direction_fix
andplayer_direction_fix
(@xvw, requested by @Zer0xxxxx) - Add commands
event_step_animation
andplayer_step_animation
(@xvw, requested by @Zer0xxxxx) - Add commands
event_walk_animation
andplayer_walk_animation
(@xvw, requested by @Zer0xxxxx) - Add command
last_used_skill
(@xvw, requested by @CuddleFox)
Bug fixes
- Fix
player_through
(@xvw, reported by @acs-l) - Fix
last_used_item
to introduce distinction between skills and items (@xvw) - Fix followers displacement (@xvw, reported by @Erwill)
- Fix
create_text_window
size inference (@xvw, reported by @aureliendossantos) - Great improvement on global performances (@xvw with @BlancLapin and @aureliendossantos 's help)
RME v1.4.1
RME V1.4.1
We're back with a new version of RME. This time, it will be only bugfixes. Nothing really fancy here. Now, have a look to the changes.
Changes
- Fix
spritesheet_erase
andspritesheets_clear
(@BastienDuplessier, reported by @Princesseuh) - Fix
event_look_towards?
andevent_look_towards_event?
(@BastienDuplessier, reported by @Azvnrd) - Fix
pixel_in_event?
andpixel_in_player?
(@BastienDuplessier, reported by @acs-l) - Fix
page_runnable?
(@BastienDuplessier, reported by @acs-l) - Fix
event_move_with
, move is not repeatable anymore (@BastienDuplessier, reported by @Zer0xxxxx) - Fix
invoke_event
which was stopping animations when called (@BastienDuplessier, reported by @YendaHusk) - Fix
switch_tileset
, now does not reset ox/oy of events sprites (@BastienDuplessier, reported by @YendaHusk)
RME v1.4.0
RME V1.4.0
C'est un plaisir pour toute la team RMEx de vous annoncer la sortie officielle de RME v1.4.0
grâce au travail de @xvw, @LucasDevos et @BastienDuplessier. Merci beaucoup aux utilisateurs qui remontent des problèmes et qui proposent des idées.
Aperçu des nouvelles fonctionnalités
-
Récupération des cases entre deux points ou autour d'un point. Afin de faire de la projection de rayons ou des zones d'effets (commandes
get_squares_...
) Démo -
Possibilité d'utiliser un commande pour appeler directement des Évènements Communs, comme la commande d’Évent original, la commande qui existait avant dans RME permettait de l'exécuter à la fin de l'évent courant.
-
Modifications sur les WindowSkin des fenêtres RME. Il est désormais possible de changer le window skin et la teinte de ce dernier pour chaque fenêtres RME. Démo change et Démo default
-
Possibilité de savoir si un évent regarde vers un point de la carte. La commande existante
event_look_at?
ne gérait que les évènements présents directement en face, ici le champ de vision est étendu à un cône à 45°.
Changelog complet
Release (1.4.0)
Additions
- Add command
reset
(@BastienDuplessier, reported by @YendaHusk) - Add commands
event_original_x
andevent_original_y
(@BastienDuplessier, reported by @Zer0xxxx) - Allow to get
message_height
(@BastienDuplessier, reported by @Zer0xxxx) - Add command
fresh_window_id
(@BastienDuplessier, reported by @Zer0xxxx) - Add command
picture_z
(@xvw, reported by @Zer0xxxx) - Add command
spritesheet_z
(@xvw, reported by @Zer0xxxx) - Add
purge
parameter fortext_progressive
(@xvw, reported by @Princesseuh) - Add command
abs
(@xvw, reported by @Zer0xxxx) - Add command
include_common_event
(@BastienDuplessier) - Add command
get_squares_between
andget_squares_between_events
(@BastienDuplessier) - Add commands
window_change_windowskin
,window_change_tone
,window_use_default_windowskin,
window_use_default_tone` (@BastienDuplessier, reported by @Zer0xxxx) - Add command
event_allow_overlap
(@BastienDuplessier, reported by @YendaHusk) - Add commands
get_squares_around_event
,get_squares_around
,get_squares_in_circle
andget_squares_in_rectangle
(@BastienDuplessier) - Add commands
skill_mp_cost
andskill_tp_cost
(@LucasDevos, @BastienDuplessier) - Add commands
event_look_towards_event?
andevent_look_towards?
(@BastienDuplessier)
Bug fixes
- Fix Game_End background that wasn't disposed on
skip_title
activated (@BastienDuplessier, reported by @Zer0xxxx) - Fix
get_path_length
(@BastienDuplessier, reported by @Ibiky) - Fix
Float DomainError : Infinity
when losing focus (@BastienDuplessier, reported by @Zer0xxxx) - Fix
create_text_window
, now can create empty text windows (@BastienDuplessier, reported by @Zer0xxxx) - Fix
text_show
with empty content and centered (@BastienDuplessier, reported by @aureliendossantos) - Teleport/Moving player will not recenter camera anymore if camera is locked (@BastienDuplessier, reported by @LucasDevos)
- Fix disapearing windows and textfields after returning to Scene_Map
Misc
- Various fixes in the documentation (reported by @aureliendossantos, @Zer0xxxx, @Grrim, @YendaHusk)
RME v1.3.0
Nous avons le plaisir d'annoncer la sortie officielle de RME v1.3.0
. Elle aura été le fruit du travail
de @Jauke, @BastienDuplessier , @hyperaho (pour une aide à la prise de décision), @xvw et @Grrim.
On remercie aussi énormément les différents utilisateurs qui auront pût faire remonter une série de
coquilles !
Voici dans les grandes lignes les nouveautés proposées par RME :
-
L'ajout des spritesheets, qui fonctionnent exactement comme des images mais permettent de
n'afficher que des fragments d'image. Très pratique pour manipuler des icones, des facesets ou
même des caractères comme des images ! -
Un gros correctif sur le Pathfinder ! En effet c'était un soucis qui datait de l'EventExtender4 ! Il a
enfin été corrigé par @BastienDuplessier ! Merci à lui. -
Et l'ajout d'une séries de petites commandes utilitaires comme, par exemple, la possibilité d'utiliser
des noms de votre choix pour les sauvegardes, ou encore la possibilité de déclencher des événements
manuellement !
En plus de ça, nous annonçons officiellement l'arrêt du support de RMEBuilder.
Au cours de ces dernières années, nous avons évolué dans la manière de diffuser RME et étant donnée
que RMEBuilder n'a pas eu le succès attendu (pour les autres scripts), nous (@xvw et @Grrim) avons
décidé d'arrêter de le développer et de le maintenir.
Dorénavant, pour le partage de RME, nous utiliserons ce lien :
Il suffit de coller le contenu de ce lien dans votre éditeur de script !
On se retrouve bientôt pour la roadmap de la prochaine version de RME, merci de vos retours !
Cordialement, toute l'équipe de développement de RME !
Changelog complet
Release (1.3.0)
In this release, we decided to use English as the main language.
Additions
- Add command
player_height
(@Grrim) - Add command
player_width
(@Grrim) - Add command
event_height
(@Grrim) - Add command
event_width
(@Grrim) - Add command
character_height
(@Grrim, reported by @Zer0zer0x) - Add command
character_width
(@Grrim, reported by @Zer0zer0x) - Add module
spritesheet
(@Grrim, reported by @Spyrojojo and @Zer0zer0x) - Add command
import_variable_with_free_name
(@Grrim, reported by @Zer0zer0x) - Add command
import_label_with_free_name
(@Grrim, reported by @Zer0zer0x) - Add command
import_switch_with_free_name
(@Grrim, reported by @Zer0zer0x) - Add command
file_append
(@Grrim) - Add command
file_write
(@Grrim) - Add command
file_read
(@Grrim) - Add command
file_delete
(@Grrim) - Add command
file_exists?
(@Grrim) - Add command
load_game_with_free_name
(@Grrim, reported by @Zer0zer0x) - Add command
save_game_with_free_name
(@Grrim, reported by @Zer0zer0x) - Add command
text_unpin
(@Grrim, reported by @Princesseuh) - Add command
text_pinned?
(@Grrim, reported by @Princesseuh) - Add command
text_pin
(@Grrim, reported by @Princesseuh) - Add command
text_scroll_y
(@Grrim) - Add command
text_scroll_x
(@Grrim) - Add command
text_scroll
(@Grrim) - Add command
player_jump_y
(@Grrim, reported by @xvw) - Add command
player_jump_x
(@Grrim, reported by @xvw) - Add command
event_jump_y
(@Grrim, reported by @xvw) - Add command
event_jump_x
(@Grrim, reported by @xvw) - Add command
player_jump
(@Grrim, reported by @xvw) - Add command
event_jump
(@Grrim, reported by @xvw) - Add command
player_move_to
(@Grrim) - Add command
player_jump_to
(@Grrim) - Add command
event_move_to
(@Grrim) - Add command
event_jump_to
(@Grrim) - Add command
event_partial_move_to
(@BastienDuplessier) - Add command
player_partial_move_to
(@BastienDuplessier) - Add command
boat_passable?
(@BastienDuplessier) - Add command
ship_passable?
(@BastienDuplessier) - Add command
autotile_type
(@BastienDuplessier) - Add command
event_at
(@BastienDuplessier) - Add command
event_start
(@BastienDuplessier)
Bug fixes
- Change default parameters of
camera_*
(usecentered
instead oftop_left
) (@Grrim, reported by @Jauke) - Fix commands
picture_width
andpicture_height
(@Grrim, reported by @Jauke) - Fix
SkipTitle
in the "battle-test-case" (@Jauke) - Fix move_to command (@BastienDuplessier)
Deprecates
move_to
: useevent_move_to
instead (@Grrim)jump_to
: useevent_jump_to
instead (@Grrim)id_at
: useevent_at
instead (@BastienDuplessier)
1.2.0
Ajouts généraux
- Gestion des Intervalles dans les variables locales :
SV[1, 2, 1..18] = 10
(par exemple) par @xvw
Commandes ajoutées
camera_scrolling?
(@xvw, reporté par @Zer0zer0x)windowskin_tone
etwindowskin_opacity
(@xvw, reporté par @YendaHusk)event_tone
etplayer_tone
(@xvw, reporté par @Zer0zer0x)event_character_name
, (@BastienDuplessier)event_character_index
, (@BastienDuplessier)event_change_character
, (@BastienDuplessier)-
menu_enabled?|disabled?
save_enabled?|disabled?
formation_enabled?|disabled?
encounter_enabled?|disabled?
(@xvw, reporté par Zer0Zer0x)
current_event_id
etme
(déplacement de EvEx vers Command), (@BastienDuplessier)use_item
, (@BastienDuplessier)test_item
, (@BastienDuplessier)
Corrections de bogues
- Correction de
me
dans les trajectoire d'événement (@xvw, reporté par @Zer0zer0x) - Correction des commandes pour flasher les cases (@xvw)
- Correction de la commande
picture_zoom
(@xvw) - Correction de la commande
event_priority
(@xvw, reporté par @Zer0zer0x) - Correction de la commande
event_trigger
(@xvw)
1.1.0
Commandes ajoutées
last_used_item
, (@Hinola, reporté par @Zer0zer0x )disable_weather_dimness
+disable_weather_dimness
(@BastienDuplessier, reporté par @Zer0zer0xx)window_exists?
(@Hinola)-
camera_locked?
camera_lock_x
camera_lock_y
camera_unlock_x
camera_unlock_y
(@BastienDuplessier, reporté par @lunri)
mouse_hover_window?
(@Hinola)choice
+last_choice
(@xvw reporté par @Zer0zer0x)-
dash_activation
dash_activate
dash_deactivate
dash_activate?
dash_deactivate?
(@xvw, reporté par @Zer0zer0x)