A graphics engine for creating 2D games. Composition Rendering is not a game engine. This solution can be used as part of a third-party game engine. The functions of creating game scenes and managing graphic objects in the action scene are at your disposal. Object rendering is optimized to minimize the number of drawing commands calls. Drawing is based on Canvas.drawRawAtlas
A simple usage example:
import 'package:composition_rendering/core.dart';
import 'package:composition_rendering/scene.dart';
void main() {
final gameScene = GameScene();
}
class GameScene extends Scene {
@override
void init() {
var texture = systems.textureSystem.getTextureRegion('bg.jpg');
var background = systems.factorySystem.spawnSprite(texture!, Priority.background);
add(background);
}
}
Plugin for integrating composition rendering
into the Flame game engine.
You can support the development of libraries for creating multiplatform games in Flutter:
The source of inspiration was the resource Replica Island
Other projects that may have influenced the development of this work: