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OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.

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OpenCL-Wrapper

OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.

Works in Windows, Linux and Android with C++17.

Use-case example: FluidX3D builds entirely on top of this OpenCL-Wrapper.

Getting started:

Install GPU Drivers and OpenCL Runtime (click to expand section)
  • Windows

    GPUs
    • Download and install the AMD/Intel/Nvidia GPU Drivers, which contain the OpenCL Runtime.
    • Reboot.
    CPUs
  • Linux

    AMD GPUs
    • Download and install AMD GPU Drivers, which contain the OpenCL Runtime, with:
      sudo apt update && sudo apt upgrade -y
      sudo apt install -y g++ git make ocl-icd-libopencl1 ocl-icd-opencl-dev
      mkdir -p ~/amdgpu
      wget -P ~/amdgpu https://repo.radeon.com/amdgpu-install/6.2.3/ubuntu/noble/amdgpu-install_6.2.60203-1_all.deb
      sudo apt install -y ~/amdgpu/amdgpu-install*.deb
      sudo amdgpu-install -y --usecase=graphics,rocm,opencl --opencl=rocr
      sudo usermod -a -G render,video $(whoami)
      rm -r ~/amdgpu
      sudo shutdown -r now
    Intel GPUs
    • Intel GPU Drivers come already installed since Linux Kernel 6.2, but they don't contain the OpenCL Runtime.
    • The the OpenCL Runtime has to be installed separately with:
      sudo apt update && sudo apt upgrade -y
      sudo apt install -y g++ git make ocl-icd-libopencl1 ocl-icd-opencl-dev intel-opencl-icd
      sudo usermod -a -G render $(whoami)
      sudo shutdown -r now
    Nvidia GPUs
    • Download and install Nvidia GPU Drivers, which contain the OpenCL Runtime, with:
      sudo apt update && sudo apt upgrade -y
      sudo apt install -y g++ git make ocl-icd-libopencl1 ocl-icd-opencl-dev nvidia-driver-550
      sudo shutdown -r now
    CPUs
    • Option 1: Download and install the oneAPI DPC++ Compiler and oneTBB with:
      export OCLV="2024.18.10.0.08_rel"
      export TBBV="2022.0.0"
      sudo apt update && sudo apt upgrade -y
      sudo apt install -y g++ git make ocl-icd-libopencl1 ocl-icd-opencl-dev
      sudo mkdir -p ~/cpurt /opt/intel/oclcpuexp_${OCLV} /etc/OpenCL/vendors /etc/ld.so.conf.d
      sudo wget -P ~/cpurt https://github.com/intel/llvm/releases/download/2024-WW43/oclcpuexp-${OCLV}.tar.gz
      sudo wget -P ~/cpurt https://github.com/oneapi-src/oneTBB/releases/download/v${TBBV}/oneapi-tbb-${TBBV}-lin.tgz
      sudo tar -zxvf ~/cpurt/oclcpuexp-${OCLV}.tar.gz -C /opt/intel/oclcpuexp_${OCLV}
      sudo tar -zxvf ~/cpurt/oneapi-tbb-${TBBV}-lin.tgz -C /opt/intel
      echo /opt/intel/oclcpuexp_${OCLV}/x64/libintelocl.so | sudo tee /etc/OpenCL/vendors/intel_expcpu.icd
      echo /opt/intel/oclcpuexp_${OCLV}/x64 | sudo tee /etc/ld.so.conf.d/libintelopenclexp.conf
      sudo ln -sf /opt/intel/oneapi-tbb-${TBBV}/lib/intel64/gcc4.8/libtbb.so /opt/intel/oclcpuexp_${OCLV}/x64
      sudo ln -sf /opt/intel/oneapi-tbb-${TBBV}/lib/intel64/gcc4.8/libtbbmalloc.so /opt/intel/oclcpuexp_${OCLV}/x64
      sudo ln -sf /opt/intel/oneapi-tbb-${TBBV}/lib/intel64/gcc4.8/libtbb.so.12 /opt/intel/oclcpuexp_${OCLV}/x64
      sudo ln -sf /opt/intel/oneapi-tbb-${TBBV}/lib/intel64/gcc4.8/libtbbmalloc.so.2 /opt/intel/oclcpuexp_${OCLV}/x64
      sudo ldconfig -f /etc/ld.so.conf.d/libintelopenclexp.conf
      sudo rm -r ~/cpurt
    • Option 2: Download and install PoCL with:
      sudo apt update && sudo apt upgrade -y
      sudo apt install -y g++ git make ocl-icd-libopencl1 ocl-icd-opencl-dev pocl-opencl-icd
  • Android

    ARM GPUs
    • Download the Termux .apk and install it.
    • In the Termux app, run:
      apt update && apt upgrade -y
      apt install -y clang git make

â–¸Download+unzip the source code or git clone https://github.com/ProjectPhysX/OpenCL-Wrapper.git

Compiling on Windows (click to expand section)
Compiling on Linux / macOS / Android (click to expand section)
  • Compile and run with:
    chmod +x make.sh
    ./make.sh
  • Compiling requires g++ with C++17, which is supported since version 8 (check with g++ --version).
  • Operating system (Linux/macOS/Android) is detected automatically.

Key simplifications:

  1. select a Device with 1 line
    • automatically select fastest device / device with most memory / device with specified ID from a list of all devices
    • easily get device information (performance in TFLOPs/s, amount of memory and cache, FP64/FP16 capabilities, etc.)
    • automatic OpenCL C code compilation when creating the Device object
      • automatically enable FP64/FP16 capabilities in OpenCL C code
      • automatically print log to console if there are compile errors
      • easy option to generate PTX assembly for Nvidia GPUs and save that in a .ptx file
    • contains all device-specific workarounds/patches to make OpenCL fully cross-compatible
      • enable basic FP16 support on Nvidia Pascal and newer GPUs with driver 520 or newer
      • enable >4GB single buffer VRAM allocations on Intel Arc GPUs
      • fix for wrong VRAM capacity reporting on Intel Arc GPUs
      • fix for maximum buffer allocation size limit for AMD GPUs
      • fix for maximum buffer allocation size limit in Intel CPU Runtime for OpenCL
      • fix for terrible fma performance on ARM GPUs
  2. create a Memory object with 1 line
    • one object for both host and device memory
    • easy host <-> device memory transfer (also for 1D/2D/3D grid domains)
    • easy handling of multi-dimensional vectors
    • can also be used to only allocate memory on host or only allocate memory on device
    • automatically tracks total global memory usage of device when allocating/deleting memory
    • automatically uses zero-copy buffers on CPUs/iGPUs
  3. create a Kernel with 1 line
    • Memory objects and constants are linked to OpenCL C kernel parameters during Kernel creation
    • a list of Memory objects and constants can be added to Kernel parameters in one line (add_parameters(...))
    • Kernel parameters can be edited (set_parameters(...))
    • easy Kernel execution: kernel.run();
    • Kernel function calls can be daisy chained, for example: kernel.set_parameters(3u, time).run();
    • failsafe: you'll get an error message if kernel parameters mismatch between C++ and OpenCL code
  4. OpenCL C code is embedded into C++
    • syntax highlighting in the code editor is retained
    • notes / peculiarities of this workaround:
      • the #define R(...) string(" "#__VA_ARGS__" ") stringification macro converts its arguments to string literals; '\n' is converted to ' ' in the process
      • these string literals cannot be arbitrarily long, so interrupt them periodically with )+R(
      • to use unbalanced round brackets '('/')', exit the R(...) macro and insert a string literal manually: )+"void function("+R( and )+") {"+R(
      • to use preprocessor switch macros, exit the R(...) macro and insert a string literal manually: )+"#define TEST"+R( and )+"#endif"+R( // TEST
      • preprocessor replacement macros (for example #define VARIABLE 42) don't work; hand these to the Device constructor directly instead

No need to:

  • have code overhead for selecting a platform/device, passing the OpenCL C code, etc.
  • keep track of length and data type for buffers
  • have duplicate code for host and device buffers
  • keep track of total global memory usage
  • keep track of global/local range for kernels
  • bother with Queue, Context, Source, Program
  • load a .cl file at runtime
  • bother with device-specific workarounds/patches

Example (OpenCL vector addition)

main.cpp

#include "opencl.hpp"

int main() {
	Device device(select_device_with_most_flops()); // compile OpenCL C code for the fastest available device

	const uint N = 1024u; // size of vectors
	Memory<float> A(device, N); // allocate memory on both host and device
	Memory<float> B(device, N);
	Memory<float> C(device, N);

	Kernel add_kernel(device, N, "add_kernel", A, B, C); // kernel that runs on the device

	for(uint n=0u; n<N; n++) {
		A[n] = 3.0f; // initialize memory
		B[n] = 2.0f;
		C[n] = 1.0f;
	}

	print_info("Value before kernel execution: C[0] = "+to_string(C[0]));

	A.write_to_device(); // copy data from host memory to device memory
	B.write_to_device();
	add_kernel.run(); // run add_kernel on the device
	C.read_from_device(); // copy data from device memory to host memory

	print_info("Value after kernel execution: C[0] = "+to_string(C[0]));

	wait();
	return 0;
}

kernel.cpp

#include "kernel.hpp" // note: unbalanced round brackets () are not allowed and string literals can't be arbitrarily long, so periodically interrupt with )+R(
string opencl_c_container() { return R( // ########################## begin of OpenCL C code ####################################################################



kernel void add_kernel(global float* A, global float* B, global float* C) { // equivalent to "for(uint n=0u; n<N; n++) {", but executed in parallel
	const uint n = get_global_id(0);
	C[n] = A[n]+B[n];
}



);} // ############################################################### end of OpenCL C code #####################################################################

For comparison, the very same OpenCL vector addition example looks like this when directly using the OpenCL C++ bindings:

#include <CL/cl.hpp>
#include "utilities.hpp"

#define WORKGROUP_SIZE 64

int main() {

	// 1. select device

	vector<cl::Device> cl_devices; // get all devices of all platforms
	{
		vector<cl::Platform> cl_platforms; // get all platforms (drivers)
		cl::Platform::get(&cl_platforms);
		for(uint i=0u; i<(uint)cl_platforms.size(); i++) {
			vector<cl::Device> cl_devices_available;
			cl_platforms[i].getDevices(CL_DEVICE_TYPE_ALL, &cl_devices_available);
			for(uint j=0u; j<(uint)cl_devices_available.size(); j++) {
				cl_devices.push_back(cl_devices_available[j]);
			}
		}
	}
	cl::Device cl_device; // select fastest available device
	{
		float best_value = 0.0f;
		uint best_i = 0u; // index of fastest device
		for(uint i=0u; i<(uint)cl_devices.size(); i++) { // find device with highest (estimated) floating point performance
			const string name = trim(cl_devices[i].getInfo<CL_DEVICE_NAME>()); // device name
			const string vendor = trim(cl_devices[i].getInfo<CL_DEVICE_VENDOR>()); // device vendor
			const uint compute_units = (uint)cl_devices[i].getInfo<CL_DEVICE_MAX_COMPUTE_UNITS>(); // compute units (CUs) can contain multiple cores depending on the microarchitecture
			const uint clock_frequency = (uint)cl_devices[i].getInfo<CL_DEVICE_MAX_CLOCK_FREQUENCY>(); // in MHz
			const bool is_gpu = cl_devices[i].getInfo<CL_DEVICE_TYPE>()==CL_DEVICE_TYPE_GPU;
			const uint ipc = is_gpu?2u:32u; // IPC (instructions per cycle) is 2 for GPUs and 32 for most modern CPUs
			const bool nvidia_192_cores_per_cu = contains_any(to_lower(name), {"gt 6", "gt 7", "gtx 6", "gtx 7", "quadro k", "tesla k"}) || (clock_frequency<1000u&&contains(to_lower(name), "titan")); // identify Kepler GPUs
			const bool nvidia_64_cores_per_cu = contains_any(to_lower(name), {"p100", "v100", "a100", "a30", " 16", " 20", "titan v", "titan rtx", "quadro t", "tesla t", "quadro rtx"}) && !contains(to_lower(name), "rtx a"); // identify P100, Volta, Turing, A100, A30
			const bool amd_128_cores_per_dualcu = contains(to_lower(name), "gfx10"); // identify RDNA/RDNA2 GPUs where dual CUs are reported
			const bool amd_256_cores_per_dualcu = contains(to_lower(name), "gfx11"); // identify RDNA3 GPUs where dual CUs are reported
			const bool intel_16_cores_per_cu = contains(to_lower(name), "gpu max"); // identify PVC GPUs
			const float nvidia = (float)(contains(to_lower(vendor), "nvidia"))*(nvidia_64_cores_per_cu?64.0f:nvidia_192_cores_per_cu?192.0f:128.0f); // Nvidia GPUs have 192 cores/CU (Kepler), 128 cores/CU (Maxwell, Pascal, Ampere, Hopper, Ada) or 64 cores/CU (P100, Volta, Turing, A100, A30)
			const float amd = (float)(contains_any(to_lower(vendor), {"amd", "advanced"}))*(is_gpu?(amd_256_cores_per_dualcu?256.0f:amd_128_cores_per_dualcu?128.0f:64.0f):0.5f); // AMD GPUs have 64 cores/CU (GCN, CDNA), 128 cores/dualCU (RDNA, RDNA2) or 256 cores/dualCU (RDNA3), AMD CPUs (with SMT) have 1/2 core/CU
			const float intel = (float)(contains(to_lower(vendor), "intel"))*(is_gpu?(intel_16_cores_per_cu?16.0f:8.0f):0.5f); // Intel GPUs have 16 cores/CU (PVC) or 8 cores/CU (integrated/Arc), Intel CPUs (with HT) have 1/2 core/CU
			const float apple = (float)(contains(to_lower(vendor), "apple"))*(128.0f); // Apple ARM GPUs usually have 128 cores/CU
			const float arm = (float)(contains(to_lower(vendor), "arm"))*(is_gpu?8.0f:1.0f); // ARM GPUs usually have 8 cores/CU, ARM CPUs have 1 core/CU
			cores = to_uint((float)compute_units*(nvidia+amd+intel+apple+arm)); // for CPUs, compute_units is the number of threads (twice the number of cores with hyperthreading)
			tflops = 1E-6f*(float)cores*(float)ipc*(float)clock_frequency; // estimated device floating point performance in TeraFLOPs/s
			if(tflops>best_value) {
				best_value = tflops;
				best_i = i;
			}
		}
		const string name = trim(cl_devices[best_i].getInfo<CL_DEVICE_NAME>()); // device name
		cl_device = cl_devices[best_i];
		print_info(name); // print device name
	}

	// 2. embed OpenCL C code (raw string literal breaks syntax highlighting)

	string opencl_c_code = R"(
		kernel void add_kernel(global float* A, global float* B, global float* C) { // equivalent to "for(uint n=0u; n<N; n++) {", but executed in parallel
			const uint n = get_global_id(0);
			C[n] = A[n]+B[n];
		}
	)";

	// 3. compile OpenCL C code

	cl::Context cl_context;
	cl::Program cl_program;
	cl::CommandQueue cl_queue;
	{
		cl_context = cl::Context(cl_device);
		cl_queue = cl::CommandQueue(cl_context, cl_device);
		cl::CommandQueue cl_queue(cl_context, cl_device); // queue to push commands for the device
		cl::Program::Sources cl_source;
		cl_source.push_back({ opencl_c_code.c_str(), opencl_c_code.length() });
		cl_program = cl::Program(cl_context, cl_source);
		int error = cl_program.build("-cl-fast-relaxed-math -w"); // compile OpenCL C code, disable warnings
		if(error) print_warning(cl_program.getBuildInfo<CL_PROGRAM_BUILD_LOG>(cl_device)); // print build log
		if(error) print_error("OpenCL C code compilation failed.");
		else print_info("OpenCL C code successfully compiled.");
	}

	// 4. allocate memory on host and device

	const uint N = 1024u;
	float* host_A;
	float* host_B;
	float* host_C;
	cl::Buffer device_A;
	cl::Buffer device_B;
	cl::Buffer device_C;
	{
		host_A = new float[N];
		host_B = new float[N];
		host_C = new float[N];
		for(uint i=0u; i<N; i++) {
			host_A[i] = 0.0f; // zero all buffers
			host_B[i] = 0.0f;
			host_C[i] = 0.0f;
		}
		int error = 0;
		device_A = cl::Buffer(cl_context, CL_MEM_READ_WRITE, N*sizeof(float), nullptr, &error);
		if(error) print_error("OpenCL Buffer allocation failed with error code "+to_string(error)+".");
		device_B = cl::Buffer(cl_context, CL_MEM_READ_WRITE, N*sizeof(float), nullptr, &error);
		if(error) print_error("OpenCL Buffer allocation failed with error code "+to_string(error)+".");
		device_C = cl::Buffer(cl_context, CL_MEM_READ_WRITE, N*sizeof(float), nullptr, &error);
		if(error) print_error("OpenCL Buffer allocation failed with error code "+to_string(error)+".");
		cl_queue.enqueueWriteBuffer(device_A, true, 0u, N*sizeof(float), (void*)host_A); // have to keep track of buffer range and buffer data type
		cl_queue.enqueueWriteBuffer(device_B, true, 0u, N*sizeof(float), (void*)host_B);
		cl_queue.enqueueWriteBuffer(device_C, true, 0u, N*sizeof(float), (void*)host_C);
	}

	// 5. create Kernel object and link input parameters

	cl::NDRange cl_range_global, cl_range_local;
	cl::Kernel cl_kernel;
	{
		cl_kernel = cl::Kernel(cl_program, "add_kernel");
		cl_kernel.setArg(0, device_A);
		cl_kernel.setArg(1, device_B);
		cl_kernel.setArg(2, device_C);
		cl_range_local = cl::NDRange(WORKGROUP_SIZE);
		cl_range_global = cl::NDRange(((N+WORKGROUP_SIZE-1)/WORKGROUP_SIZE)*WORKGROUP_SIZE); // make global range a multiple of local range
	}

	// 6. finally run the actual program

	{
		for(uint i=0u; i<N; i++) {
			host_A[i] = 3.0f; // initialize buffers on host
			host_B[i] = 2.0f;
			host_C[i] = 1.0f;
		}

		print_info("Value before kernel execution: C[0] = "+to_string(host_C[0]));

		cl_queue.enqueueWriteBuffer(device_A, true, 0u, N*sizeof(float), (void*)host_A); // copy A and B to device
		cl_queue.enqueueWriteBuffer(device_B, true, 0u, N*sizeof(float), (void*)host_B); // have to keep track of buffer range and buffer data type
		cl_queue.enqueueNDRangeKernel(cl_kernel, cl::NullRange, cl_range_global, cl_range_local); // have to keep track of kernel ranges
		cl_queue.finish(); // don't forget to finish the queue
		cl_queue.enqueueReadBuffer(device_C, true, 0u, N*sizeof(float), (void*)host_C);

		print_info("Value after kernel execution: C[0] = "+to_string(host_C[0]));
	}

	wait();
	return 0;
}

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OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight OpenCL-Wrapper to greatly simplify OpenCL software development with C++ while keeping functionality and performance.

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