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Priva28/README.md

hi there, welcome to my github...

I'm Christian and here are a few things about me:

⚡️ i'm focused on swift and apple platforms atm, but have experience across a range of languages and platforms.

☄️ right now i'm working on hyper online, and just released my own app on the app store called quanta.

💛 i love and have a great appreciation for beautifully designed user experiences and software.

🎉 i participated in and won the swift student challenge in 2020 and 2021.

below you'll find some of the cool little things i've worked on over the past while. hope you enjoy them!

🌱 Christians's GitHub stats

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  1. Swift3D Swift3D Public

    My WWDC21 Swift Student Challenge Submission

    Swift 195 5

  2. HostingPassthrough HostingPassthrough Public

    Let SwiftUI and UIKit views live in harmony.

    Swift 90 4

  3. ParallaxSwiftUI ParallaxSwiftUI Public

    Add a motion parallax effect to your SwiftUI views to add some depth to your UI

    Swift 161 7

  4. NanoSwift NanoSwift Public

    A Swift library for the Nano cryptocurrency.

    C 24 1

  5. hyper-online/SwiftLPC hyper-online/SwiftLPC Public

    High-Performance Linear Predictive Coding in Swift

    Swift 26

  6. This is a basic Swift function that ... This is a basic Swift function that allows for incoming system audio to be played to the system output. It uses the modern Swift syntax for setting up and using RemoteIO Audio Units. I hope someone can use it to avoid the pains of having to use AVAudioEngine and understand how to setup RemoteIO Audio Units in Swift just a little bit easier :)
    1
    // This is a basic Swift function that allows for incoming system audio (like the microphone or USB input) to be 
    2
    // played to the system output. It uses the modern Swift syntax for setting up and using RemoteIO Audio Units. 
    3
    // Of course, before running this function, you would have to setup your AVAudioSession with the playAndRecord category, 
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    // as well as whatever other options you might like. This is just a barebones function that demonstrates the capability 
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    // and you should implement some better error handling and respond to audio session route changes or interruptions.