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Support actors changing their level in runtime #34
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Here you can find an example project: link. |
More details about example project and desired behavior:
Expectations:
Reality:
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I've created another sample project that you can reproduce this issue as well as issues: #25 , #30 & #34. https://github.com/kbbits/SaveExtentionTest_2 To repro #34 (actors in sublevel):
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I see that this issue is marked as a Feature. I humbly request that you either: Without support for run-time spawned sub-level actors, all dynamically created actors would have to be loaded (in persistent or their own always-loaded sub-level) when the game is loaded. Basically cutting out a big benefit of world composition. Thank you |
Describe the feature requested
Support changing the level of an actor in runtime.
How does it help the user (you)?
Some games need this for AI, Items or similar systems.
Is it related to a problem?
Sometimes its considered a bug since saving an actor that changed level loads in the original level.
[Optional] Propose an approach to the feature (the less we think the better!)
Do a rework on how level data is cached.
[Optional] Additional context
Proposed by @AndyDee and @dkoding
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