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Not working in packaged game. #29
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Hi,
I suspect it's the same as #30. I think because changing async to sync in
default gets reset back to async, this is packaging as async.
If async worked, this wouldn't be an issue.
If the default was changed, it wouldn't be an issue.
Ultimately though it would be nice if async worked and/or changes to
presets didn't reset to default.
Mark
…On Wed, 1 May 2019, 16:54 Miguel Fernandez, ***@***.***> wrote:
Hi @seddonmb <https://github.com/seddonmb> is this crash the same as #30
<#30>?
If not, could you provide us with a log?
Thanks
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Rather than opening a new issue, I'm commenting here. This particular issue is now a roadblock for progress in my project.
To repro #34 (actors in sublevel):
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Hi! Thank you very much for the detailed reports! Muit |
Attempts to save always crash, but only in a packaged game. works fine in the Editor.
4.21.2
plugin ver 1.2
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