A simple to use timeline class for unreal engine.
It can be used in any class or it can be a component for actors.
It solves 2 problem with Unreals timelines:
1-) You can't duplicate or create timelines at runtime.
2-) You can't use timelines in widgets, etc
For .h files: ProjectRoot/Source/ProjectName/Public/SimplifiedTimeline
For .cpp files: ProjectRoot/Source/ProjectName/Private/SimplifiedTimeline
2-) Change API name with your projects API name in .h files
For example let's say your projects name is "SomeName"
You should replace this one
UCLASS()
class YOURPROJECTNAME_API USimplifiedTimeline : public UObject
To this one
UCLASS()
class SOMENAME_API USimplifiedTimeline : public UObject