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A simple timeline object to use. It's mainly targeting to solve scalability problem with Unreals timelines. You can't duplicate them at runtime and they must be a component. You can't use them in widgets since they can't have components

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Parad0x84/SimplifiedTimeline_UnrealEngine

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SimplifiedTimeline_UnrealEngine (Work in progress)

A simple to use timeline class for unreal engine.
It can be used in any class or it can be a component for actors.


It solves 2 problem with Unreals timelines:
 1-) You can't duplicate or create timelines at runtime.
 2-) You can't use timelines in widgets, etc


Installation

 1-) Paste source files to Your projects source folder
  For .h files: ProjectRoot/Source/ProjectName/Public/SimplifiedTimeline
  For .cpp files: ProjectRoot/Source/ProjectName/Private/SimplifiedTimeline

 2-) Change API name with your projects API name in .h files
  For example let's say your projects name is "SomeName"
  You should replace this one

UCLASS()
class YOURPROJECTNAME_API USimplifiedTimeline : public UObject

  To this one

UCLASS()
class SOMENAME_API USimplifiedTimeline : public UObject

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A simple timeline object to use. It's mainly targeting to solve scalability problem with Unreals timelines. You can't duplicate them at runtime and they must be a component. You can't use them in widgets since they can't have components

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