Releases: PJB3005/Drizzle
Releases · PJB3005/Drizzle
Release v0.1.7.2 - render previews, faster rendering
- Fix some files not being correctly truncated on write.
- Render previews in the editor.
- Fix ctrl+o keybind to open projects in the editor.
- Significant rendering speed improvements
- Thanks to @Inevitabilis for some contributions here.
Release v0.1.6.4 - More render fixes
- Removed herobrine
- Fixed slope rendering
- Rendered level images now have a text metadata header that has the Drizzle version
Release v0.1.6.3 - More render fixes
- More quad rendering fixes.
- Debug cast viewer has zoom now for images.
- Fix textures getting cut off on load in some cases.
- Fix
SU_B02_tiled
- This unused SU level has broken environment editor data and I accidentally broke the loading of it again.
Release v0.1.6.2 - Fix water level loading
Fix building on Linux
Fix soft prop rendering
Soft props should be correctly sized now
Fix quad distortion, I hope
This should fix all cases of props and levels having weird distortion artifacts, I hope.
Soft props are still broken, but at least regular props shouldn't be a problem anymore.
More Render fixes
- Fixed all possible localization-related bugs.
- Fixed wrong color output in certain grime scenarios.
Fix for French people
v0.1.2 v0.1.2
Performance and fixes
- Fixed rendering on CPUs without AVX2.
- Add about window to show some diagnostics.
- Improved various rendering performance things.
- Render window now has a timer for total time taken.
- Hopefully fix more quad-related rendering errors.
- Reduced size of program.
Initial release - mostly functional renderer
Drizzle can render every room in the game. There may still be some accuracy errors however.
Actual editing UI is mostly not-there.
Includes tile and prop info so should work out of the box. Only includes SU_C04
project files, provide the rest yourself.
Only Windows supported right now, I can't be bothered to test a Linux build or something. It's 3 AM.
Run Drizzle.Editor.exe
for UI. See also Drizzle.ConsoleApp.exe
for console renders if you're into that sorta thing.