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graphics.tileset.wren
A simple tileset builder. Some code based on Ogmo Lib.
- Example:
import "domepunk/graphics/tileset" for Tileset
// Load a tileset of 16x16 px squares
var size = 16
var tileset = Tileset.load("tiles.png", size)
tileset.offset(30, 30)
// draw each tile horizontally
var index = 0
for (tile in tileset.tiles) {
tile.draw(size * index, 0)
index = index + 1
}
- Since: 1.0.0
The source image of the tileset
- Signature:
image: ImageData
The width of the tileset
- Signature:
width : Num
The height of the tileset
- Signature:
height : Num
The x offset of the tileset
- Signature:
x : Num
The y offset of the tileset
- Signature:
y : Num
The x,y offset of the tileset
- Signature:
offset : Point
The list of tiles.
- Signature:
tiles : [Tile]
The number of tiles inside tileset
- Signature:
count : Num
Default width and height
- Signature:
defaultSize : Num = 8
Creates a new tileset giving an image path.
- Signature:
static load(path:String, x:Num? = 0, y:Num? = 0, width:Num? = 8, height:Num? = 8)
- Parameter path: The path to the image.
- Parameter x: optional The x offset for the tileset.
- Parameter y: optional The y offset for the tileset.
- Parameter width: optional The width for each tileset.
- Parameter height: optional The height for each tileset.
- Return: a new Tileset instance.
No offset. Just path, width and height.
No offset. Will use size as width and height
Use only default values.
A tile instance inside the tileset.tiles list
The tileset where this tile is member of
- Signature:
tileset : Tileset
The source image of this tile
- Signature:
image: ImageData
x position inside the tileset
- Signature:
x : Num
y position inside the tileset
- Signature:
y : Num
width of this tile
- Signature:
width: Num
height of this tile
- Signature:
height: Num
Index of the tile inside tileset
- Signature:
index: Num
Draws the tile using ImageData.drawArea. It would consider the offset in the tileset.
- Signature:
draw(x:Num, y:Num) -> Void