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- Tweak some keybindings to resemble the original game's - A: attack - S: jump - Up + A: use subweapon - Tweak whip position relative to simon at frame 02 of attack animation (since commit 5a52a32) - Tweak item and powerup bounding box so that player can easily skip that object by jumping over it - Powerup items are now affected by gravity: the longer the powerup falls the bigger vy is - Fix simon's speed in go-to-castle cutscene is not restored again after moving to great hall map - Fix menu screen and gameover screen not drawing at all when changing from gameplay screen abruptly via devtool shortcuts - Fix money bag text effect diseappear too soon - Fix cross effect make dead enemies spawn items continously
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Axe.png"> | ||
<Sprite ID="axe"> | ||
<SpriteFrame Left="0" Top="0" Width="30" Height="28" /> | ||
<SpriteBoundary Left="12" Top="2" Width="6" Height="26" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Cross.png"> | ||
<Sprite ID="cross"> | ||
<SpriteFrame Left="0" Top="0" Width="32" Height="32" /> | ||
<SpriteBoundary Left="6" Top="6" Width="20" Height="26" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Dagger.png"> | ||
<Sprite ID="dagger"> | ||
<SpriteFrame Left="0" Top="0" Width="32" Height="18" /> | ||
<SpriteBoundary Left="12" Top="0" Width="8" Height="18" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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src/GameCuaTao/Castlevania/Content/Items/Double_Shot.atlas.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Double_Shot.png"> | ||
<Sprite ID="double_shot"> | ||
<SpriteFrame Left="0" Top="0" Width="28" Height="28" /> | ||
<SpriteBoundary Left="6" Top="4" Width="16" Height="24" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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src/GameCuaTao/Castlevania/Content/Items/Holy_Water.atlas.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Holy_Water.png"> | ||
<Sprite ID="holy_water"> | ||
<SpriteFrame Left="0" Top="0" Width="32" Height="32" /> | ||
<SpriteBoundary Left="8" Top="6" Width="12" Height="26" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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src/GameCuaTao/Castlevania/Content/Items/Invisible_Jar.atlas.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Invisible_Jar.png"> | ||
<Sprite ID="invisible_jar"> | ||
<SpriteFrame Left="0" Top="0" Width="29" Height="36" /> | ||
<SpriteBoundary Left="7" Top="9" Width="11" Height="27" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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src/GameCuaTao/Castlevania/Content/Items/Large_Heart.atlas.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Large_Heart.png"> | ||
<Sprite ID="large_heart"> | ||
<SpriteFrame Left="0" Top="0" Width="24" Height="20" /> | ||
<SpriteBoundary Left="7" Top="0" Width="10" Height="20" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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12 changes: 12 additions & 0 deletions
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src/GameCuaTao/Castlevania/Content/Items/Stopwatch.atlas.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Stopwatch.png"> | ||
<Sprite ID="stopwatch"> | ||
<SpriteFrame Left="0" Top="0" Width="30" Height="32" /> | ||
<SpriteBoundary Left="16" Top="6" Width="2" Height="26" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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src/GameCuaTao/Castlevania/Content/Items/Whip_Powerup.atlas.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
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<GameContent> | ||
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<Spritesheet TexturePath="Whip_Powerup.png"> | ||
<Sprite ID="whip_powerup"> | ||
<SpriteFrame Left="0" Top="0" Width="32" Height="32" /> | ||
<SpriteBoundary Left="8" Top="6" Width="16" Height="26" /> | ||
</Sprite> | ||
</Spritesheet> | ||
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</GameContent> |
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