Fix compilation with exceptions disabled on MSVC and remove use of alloca #58
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When compiling NVRHI with exceptions disabled (not necessarily supported, but not uncommon in game engines), the use of
alloca
ind3d12-raytracing.cpp
causes a compilation errors on MSVC becausealloca
is defined in<malloc.h>
which is included by<exception>
(which is included by<string>
) only when_HAS_EXCEPTIONS
is not 0.Instead of just including
<malloc.h>
which is compiler and OS-specific I decided to just replace the usage ofalloca
with a preallocated vector since it is generally considered bad practice to usealloca
and it's only used in this one specific place in NVRHI.