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Add newly added weapons #97

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1 change: 1 addition & 0 deletions BattleBitAPI/Common/Data/Gadgets.cs
Original file line number Diff line number Diff line change
Expand Up @@ -47,6 +47,7 @@ public static class Gadgets
public static readonly Gadget SledgeHammerSkinB = new Gadget("Sledge Hammer SkinB");
public static readonly Gadget SledgeHammerSkinC = new Gadget("Sledge Hammer SkinC");
public static readonly Gadget PickaxeIronPickaxe = new Gadget("Pickaxe IronPickaxe");
public static readonly Gadget AntiGrenadeTrophy = new Gadget("Anti Grenade Trophy");

// ----- Public Calls -----
public static bool TryFind(string name, out Gadget item)
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1 change: 1 addition & 0 deletions BattleBitAPI/Common/Datasets/Attachments.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,7 @@ public static class Attachments
public static readonly Attachment Pistol8xScope = new Attachment("Pistol_8x_Scope", AttachmentType.MainSight);
public static readonly Attachment BurrisAR332 = new Attachment("BurrisAR332", AttachmentType.MainSight);
public static readonly Attachment HS401G5 = new Attachment("HS401G5", AttachmentType.MainSight);
public static readonly Attachment F2000_Sight = new Attachment("F2000_Sight", AttachmentType.MainSight);

// ----- Top Scope -----
public static readonly Attachment DeltaSightTop = new Attachment("Delta_Sight_Top", AttachmentType.TopSight);
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2 changes: 2 additions & 0 deletions BattleBitAPI/Common/Datasets/Weapons.cs
Original file line number Diff line number Diff line change
Expand Up @@ -53,6 +53,8 @@ public static class Weapons
public readonly static Weapon MG36 = new Weapon("MG36", WeaponType.LightSupportGun_LSG);
public readonly static Weapon AK5C = new Weapon("AK5C", WeaponType.Rifle);
public readonly static Weapon Ultimax100 = new Weapon("Ultimax100", WeaponType.LightMachineGun_LMG);
public readonly static Weapon G3 = new Weapon("G3", WeaponType.DMR);
public readonly static Weapon F2000 = new Weapon("F2000", WeaponType.Rifle);

// ----- Public Calls -----
public static bool TryFind(string name, out Weapon item)
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