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Use integers for slow-motion factor and related #783

Use integers for slow-motion factor and related

Use integers for slow-motion factor and related #783

Triggered via push January 7, 2025 03:10
Status Success
Total duration 2m 59s
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2 warnings
src/g_game.c:3787:12 [clang-analyzer-core.NullDereference]: src/g_game.c#L3787
Access to field 'frame' results in a dereference of a null pointer (loaded from variable 'keyframe_list_head')
src/r_main.c:1583:11 [clang-analyzer-deadcode.DeadStores]: src/r_main.c#L1583
Value stored to 'fovchange' is never read

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