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Motocal edit memo
Do not edit armData.json and charaData.json as they are generated via script(.py).
commit-example
Edit and run chara_data_converter.py.
If chara always DA/TA, you write 1000%. (To be unaffected by debuff.)
- Edit armData-XX.txt, so run arm_data_converter.py. commit-example
|&attachref(img/1040906400.png,15%);|イクサバ|&color(#ff0000){火};|刀|40|[[無双閃>武器奥義#musousen]]|[[紅蓮の攻刃II>スキル一覧#gurennokoujin2]]||30|502|195|3000|[[スツルム (SSR)]]加入|レジェンドガチャ||
⬇Details
|&attachref(img/ImageID.png,15%);|WeaponName|&color(#ff0000){Element};|Type|40|[無双閃>武器奥義#musousen]]|[SkillName>スキル一覧#gurennokoujin2]]||MinHP|MinATK|MaxHP|MaxATK|[スツルム (SSR)]]加入|SeriesName||
|&attachref(img/1040906400.png,15%);|[4凸]イクサバ|&color(#ff0000){火};|刀|40|[[無双閃>武器奥義#musousen]]|[[紅蓮の攻刃III>スキル一覧#gurennokoujin3]]|[[業火の渾身>スキル一覧]]|30|502|236|3620|[[スツルム (SSR)]]加入|レジェンドガチャ|○|195|3000|
⬇Details
|&attachref(img/ImageID.png,15%);|WeaponName|&color(#ff0000){Element};|Type|40|[無双閃>武器奥義#musousen]]|[Skill1Name>スキル一覧#gurennokoujin3]]|[Skill2Name>スキル一覧]]|MinHP|MinATK|MaxHP|MaxATK|[スツルム (SSR)]]加入|SeriesName|○|lv100HP|lv100ATK|
- Add effect to global_const.js.
"critical_cap_up_water_3": {
"name": "水属性キャラがクリティカル発動時にダメージ上限3%UP。(シルヴァ)",
"type": "critical_cap_up",
"range": range.element.water,
"value": 0.03,
},
name → Japanese name. add Englieh name to translate.js.
type → Pass to global_logic.js. If type case does not exist, the value add to totals[key][type]. If type is "composite", e.g.
"ougi_damage_up_50_cap_10": {
"name": "風属性奥義ダメージ50%UP&奥義上限10%UP(最終シエテ)",
"type": "composite",
"value": [
{type: "ougiDamageBuff", range: range.element.wind, assign: "add", value: 0.50},
{type: "ougiDamageLimitBuff", range: range.element.wind, assign: "add", value: 0.10}
]
},