Choose best repartitionning/interface migration technic
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Choice has to be done by benchmarking following technics (that have still to be developped or improved):
- interface migration
- scotch weighted graph coloration
- metis weighted graph coloration
- PT-Scotch weighted graph re-partitionning (not sure if Pt-scotch provides this option)
- ParMetis weighted graph re-partitionning
Following criterion have to be c…
Choice has to be done by benchmarking following technics (that have still to be developped or improved):
- interface migration
- scotch weighted graph coloration
- metis weighted graph coloration
- PT-Scotch weighted graph re-partitionning (not sure if Pt-scotch provides this option)
- ParMetis weighted graph re-partitionning
Following criterion have to be checked (in order of priority for parallel algo):
- interface migration (triangles/ edges / and points along old interfaces should not remains on the new interface because it requires more iterations to converge toward the fully adapted mesh)
- load-balancing (for various cases of adaptation: uniform, non-uniform, massive insertion, collapses...): for now load-balancing tries to balance the number of input node graphs, we may try to implement smarter terchnics to evaluate the amount of work / time that we will pass in the Mmg kernel (from the input mesh and input metric provided to Mmg)
- amount of graph edges that are cut (that leads to MPI comms)