Particle Windows Cloud SDK enables Windows apps to interact with Particle-powered connected products via the Particle Cloud. It's an easy-to-use wrapper for Particle REST API. The Cloud SDK will allow you to:
- Manage user sessions for the Particle Cloud (access tokens, encrypted session management)
- Claim/Unclaim devices for a user account
- Get a list of instances of user's Particle devices
- Read variables from devices
- Invoke functions on devices
- Publish events and subscribe to events coming from devices
All cloud operations take place asynchronously and return a System.Threading.Tasks.Task allowing you to build beautiful responsive apps for your Particle products and projects. Windows Cloud SDK is implemented as an open-source .NET Portable Class Library. See Installation section for more details. It works well for both C# and VB projects.
This SDK is still under development and is currently released as Beta and over the next few months may go under considerable changes. Although tested, bugs and issues may be present. Some code might require cleanup. In addition, until version 1.0 is released, we cannot guarantee that API calls will not break from one Cloud SDK version to the next. Be sure to consult the Change Log for any breaking changes / additions to the SDK.
- Perform the installation step described under the Installation section below for integrating in your own project
- Be sure to check Usage before you begin for some code examples
Cloud SDK usage involves two basic classes: first is ParticleCloud
which is an object that enables all basic cloud operations such as user authentication, device listing, claiming etc. Second class is ParticleDevice
which is an instance representing a claimed device in the current user session. Each object enables device-specific operation such as: getting its info, invoking functions and reading variables from it.
Some calls from the SDK can both update properties or run callbacks on a non UI thread (e.g. Events). If your application has a UI thread make sure to set the SynchronizationContext
.
ParticleCloud.SharedCloud.SynchronizationContext = System.Threading.SynchronizationContext.Current;
Here are few examples for the most common use cases to get your started:
You don't need to worry about access tokens and session expiry, SDK takes care of that for you.
var success = await ParticleCloud.SharedCloud.LoginAsync("[email protected]", "myl33tp4ssw0rd");
var success = await ParticleCloud.SharedCloud.TokenLoginAsync("d4f69e3a357f78316d50e76dbf10fe92364154bf");
var success = await ParticleCloud.SharedCloud.SetAuthentication("d4f69e3a357f78316d50e76dbf10fe92364154bf");
List the devices that belong to currently logged in user and find a specific device by name:
ParticleDevice myDevice = null;
List<ParticleDevice> devices = ParticleCloud.SharedCloud.GetDevicesAsync();
foreach (ParticleDevice device in devices)
{
if (device.Name().equals("myDeviceName"))
myDevice = device;
}
ParticleDevice device = ParticleCloud.SharedCloud.GetDeviceAsync("e9eb56e90e703f602d67ceb3");
Assuming here that myDevice
is an active instance of ParticleDevice
class which represents a device claimed to current user.
var variableResponse = myDevice.GetVariableAsync("temperature");
int temperatureReading = (int)variableResponse.Result;
Invoke a function on the device and pass a parameter to it, the returning ParticleFunctionResponse
will represent the returned result data of the function on the device.
int functionResponse = myDevice.RunFunctionAsync("digitalwrite", "D7 HIGH"));
int result = functionResponse.ReturnValue;
ParticleDevice.Functions
returns a list of function names. ParticleDevice.Variables
returns a dictionary of variable names to types.
foreach (string functionName in myDevice.Functions)
Debug.WriteLine($"Device has function: {functionName}");
foreach (varvariable in myDevice.Variables)
Debug.WriteLine($"Device has variable: '{variable.Key}' of type '{variable.Value}'");
Set a new name for a claimed device:
myDevice.RenameAsync("myDeviceNew");
Refreshes all the locally stored properties from the cloud and physical device (if online):
myDevice.RefreshAsync();
Send a signal to the device to shout rainbows:
myDevice.SignalAsync(true);
Log out the user, clearing their session and access token:
ParticleCloud.SharedCloud.LogOut();
You can make an API call that will open a stream of Server-Sent Events (SSEs). You will make one API call that opens a connection to the Particle Cloud. That connection will stay open, unlike normal HTTP calls which end quickly. Very little data will come to you across the connection unless your Particle device publishes an event, at which point you will be immediately notified. In each case, the event name filter is eventNamePrefix
and is optional. When specifying an event name filter, published events will be limited to those events with names that begin with the specified string. For example, specifying an event name filter of 'temp' will return events with names 'temp' and 'temperature'.
Subscribe to the firehose of public events, plus private events published by devices one owns:
private void onEvent(object sender, ParticleEventResponse particeEvent)
{
Debug.WriteLine($"Got Event {particeEvent.Name} with data {particeEvent.Data}");
}
Guid eventListenerID = ParticleCloud.SharedCloud.SubscribeToAllEventsWithPrefixAsync(onEvent, "temp");
Note: specifying null or empty string in the eventNamePrefix
parameter will subscribe to ALL events (lots of data!) You can have multiple handlers per event name and/or same handler per multiple events names.
Subscribe to all events, public and private, published by devices the user owns:
Guid eventListenerID = ParticleCloud.SharedCloud.SubscribeToDevicesEventsWithPrefixAsync(handler, "temp");
Subscribe to events from one specific device. Pass a PaticleDevice
or deviceId
string as a second parameter. If the API user owns the device, then all events, public and private, published by that device will be received. If the API user does not own the device only public events will be received.
Guid eventListenerID = ParticleCloud.SharedCloud.SubscribeToDeviceEventsWithPrefixAsync(handler, myDevice);
Guid eventListenerID = ParticleCloud.SharedCloud.SubscribeToDeviceEventsWithPrefixAsync(handler, "e9eb56e90e703f602d67ceb3");
The method SubscribeToDeviceEventsWithPrefixAsync
can also be called on a ParticleDevice
instance, guaranteeing that private events will be received since having access device instance in your app signifies that the user has this device claimed.
Guid eventListenerID = myDevice.SubscribeToDeviceEventsWithPrefixAsync(handler, "temp");
Very straightforward. Keep the id object the subscribe method returned and use it as parameter to call the unsubscribe method:
ParticleCloud.SharedCloud.UnsubscribeFromEvent(eventListenerID);
or via the ParticleDevice
instance (if applicable):
myDevice.UnsubscribeFromEvent(eventListenerID);
You can also publish an event from your app to the Particle Cloud:
ParticleCloud.SharedCloud.PublishEventAsync("event_from_app", "event_payload", true, 60);
If you're creating an app you're required to provide the ParticleCloud
class with OAuth clientId and secret. Those are used to identify users coming from your specific app to the Particle Cloud. Please follow the procedure described in our guide to create those strings.
Once you've created your OAuth credentials, you can supply them to the SDK by providing them as string resources in a string resource file called "OAuthClient.resw", using the names OAuthClientID
and OAuthClientSecret
and they'll be picked up by the SDK automatically:
<data name="OAuthClientID" xml:space="preserve">
<value>(client ID string goes here)</value>
</data>
<data name="OAuthClientSecret" xml:space="preserve">
<value>(client secret 40-char hex string goes here)</value>
</data>
If you aren't creating a Windows Store app and/or not using string resources you can manually set the values. Make sure you do this before calling any other functions.
ParticleCloud.SharedCloud.OAuthClientId = "(client ID string goes here)";
ParticleCloud.SharedCloud.OAuthClientSecret = "(client secret 40-char hex string goes here)";
- There are two versions of the library:
- portable46-win81+wpa81: Portable .NET Framework 4.6 for use in Windows Runtime (WinRT) applications (Windows 8.1+ and Windows Phone 8.1+)
- netcorestandard: .NET Core Standard (2.0) Framework for use in full .NetFramework, .Net Core, Mono, Xamarin, UWP (https://docs.microsoft.com/en-us/dotnet/standard/net-standard)
- Any edition of Microsoft Visual Studio 2017 (Other build systems may also work, but are not officially supported.)
- You can use either C# or VB
You can either download Particle Windows Cloud SDK or install using NuGet
PM> Install-Package Particle.SDK
- If you need help, use Our community website, use the
Mobile
category for discussion/troubleshooting Windows apps using the Particle Windows Cloud SDK. - If you are certain you found a bug, and can provide steps to reliably reproduce it, open an issue on GitHub.
- If you have a feature request, open an issue on GitHub.
- If you want to contribute, submit a pull request, be sure to check out spark.github.io for our contribution guidelines, and please sign the CLA.
Particle Windows Cloud SDK is available under the Apache License 2.0. See the LICENSE file for more info.