Pinned Loading
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LocalLanguageModels
LocalLanguageModels PublicExperimenting with running SLM/LLMs locally, using the huggingface transformers.
Jupyter Notebook
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LLMTrainer
LLMTrainer PublicRecreating DSPY's LM Bootstrap Few-shot Optimizer module, train models using 'In Context Learning'
Python
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ray-tracer
ray-tracer PublicA work-in-progress Path Tracer based on Peter Shirley's book, currently using a naive brute force ray tracing algorithm, can simulate Lambert, Metallic, and Transparent objects.
C++
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Real-Time-PBR-Renderer
Real-Time-PBR-Renderer PublicThis an OpenGL project I created during High School that showcases an Image Based Lighting (IBL) and Physically Based Rendering engine using the Cook Torrance BRDF implementation following closely …
C
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Override3D
Override3D PublicOverride3D is a 3D rendering engine I'm in the process of creating, as of now it simply exists as a decent enough foundation and boilerplate.
C
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MediaLibrary
MediaLibrary PublicA work-in-progress media manipulation API written in C flavoured C++ using FFMPEG LibAV, currently capable of encoding, decoding, remuxing and transcoding files with a simple interface.
C++
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