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  1. LocalLanguageModels LocalLanguageModels Public

    Experimenting with running SLM/LLMs locally, using the huggingface transformers.

    Jupyter Notebook

  2. LLMTrainer LLMTrainer Public

    Recreating DSPY's LM Bootstrap Few-shot Optimizer module, train models using 'In Context Learning'

    Python

  3. ray-tracer ray-tracer Public

    A work-in-progress Path Tracer based on Peter Shirley's book, currently using a naive brute force ray tracing algorithm, can simulate Lambert, Metallic, and Transparent objects.

    C++

  4. Real-Time-PBR-Renderer Real-Time-PBR-Renderer Public

    This an OpenGL project I created during High School that showcases an Image Based Lighting (IBL) and Physically Based Rendering engine using the Cook Torrance BRDF implementation following closely …

    C

  5. Override3D Override3D Public

    Override3D is a 3D rendering engine I'm in the process of creating, as of now it simply exists as a decent enough foundation and boilerplate.

    C

  6. MediaLibrary MediaLibrary Public

    A work-in-progress media manipulation API written in C flavoured C++ using FFMPEG LibAV, currently capable of encoding, decoding, remuxing and transcoding files with a simple interface.

    C++