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games/Albion/release/linux/arm-aarch64/readme-Linux.txt
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Albion for Linux (arm-aarch64) | ||
Version 1.7.4 | ||
|
||
Original Albion version 1.38 is required for playing. | ||
(English version preferred, but other languages should also work) | ||
(version from GOG.com can be used for playing) | ||
|
||
Libraries | ||
--------- | ||
|
||
The game (SDL1 version) requires following 64-bit libraries: SDL, SDL_mixer, OpenGL | ||
On debian based distributions these libraries are in following packages: libsdl1.2debian libsdl-mixer1.2 libgl1 | ||
|
||
The game (SDL2 version) requires following 64-bit libraries: SDL2, SDL2_mixer | ||
On debian based distributions these libraries are in following packages: libsdl2-2.0-0 libsdl2-mixer-2.0-0 | ||
|
||
Following optional 64-bit library is needed only to create screenshots in PNG format (selectable in configuration file): zlib | ||
On debian based distributions this library is in following package: zlib1g | ||
|
||
Some midi plugins may require additional libraries. | ||
|
||
|
||
Installation | ||
------------ | ||
|
||
Put files from this archive into the installed game's directory. | ||
|
||
Simple instructions: | ||
1) install Albion on your PC | ||
2) copy the ALBION subdirectory from CD onto harddisk (into the Albion directory tree) | ||
3) in file SETUP.INI change the path (SOURCE_PATH) from CD to the copied directory on disk (using relative path) | ||
4) copy the files from this archive into the game's directory | ||
5) run the game using Albion.sh | ||
|
||
Example (Detailed instructions): | ||
1) install Albion on your PC | ||
- create directory ~/Games | ||
- if you have original DOS version then install Albion using DOSBox | ||
- in dosbox: mount ~/Games as C:, mount cdrom as D: | ||
- in dosbox: install Albion into C:\ALBION | ||
- if you have version from GOG.com then extract Albion from GOG.com windows installer | ||
- extract Albion using innoextract (tested with version 1.4) into ~/Games/ALBION | ||
- move everything from ~/Games/ALBION/app into ~/Games/ALBION | ||
|
||
2) copy the ALBION subdirectory from CD onto harddisk (into the Albion directory tree) | ||
- create directory ~/Games/ALBION/ALBIONCD (that's C:\ALBION\ALBIONCD in dosbox) | ||
(directory name must be DOS name - uppercase, at most 8 characters, no spaces, ...) | ||
- if you have version from GOG.com then the file game.gog is the image of the CD in BIN format | ||
- you can mount it using gCDEmu for example | ||
- copy the content of directory cdrom:/ALBION into ~/Games/ALBION/ALBIONCD | ||
|
||
3) in file SETUP.INI change the path (SOURCE_PATH) from CD to the copied directory on disk (using relative path) | ||
- in file ~/Games/ALBION/SETUP.INI find line which begins with SOURCE_PATH= | ||
- replace it with line SOURCE_PATH=ALBIONCD\ | ||
|
||
4) copy the files from this archive into the game's directory | ||
- copy the content of this archive into ~/Games/ALBION | ||
|
||
5) run the game using Albion.sh | ||
- run Albion.sh in the game's directory: ~/Games/ALBION/Albion.sh | ||
|
||
|
||
Music | ||
----- | ||
|
||
The game's MIDI music can be played using one of following libraries: | ||
ALSA sequencer, WildMIDI, BASSMIDI, libADLMIDI, SDL_mixer | ||
|
||
libADLMIDI is the default library, others can be selected in the configuration file. | ||
ALSA sequencer can use hardware or software synth (like Fluidsynth or TiMidity++). | ||
libADLMIDI requires no additional files for MIDI playback, | ||
WildMIDI and SDL_mixer require GUS patches for MIDI playback, | ||
BASSMIDI requires a soundfont for MIDI playback, | ||
libADLMIDI uses OPL3 emulator for MIDI playback. | ||
|
||
ALSA sequencer can detect usable synth automatically or it can be selected in the configuration file. | ||
|
||
GUS patches can be installed anywhere, but the file timidity.cfg must be | ||
either in the game's directory or in /etc/timidity/timidity.cfg | ||
EawPats is a good sounding set of patches. | ||
|
||
Soundfont (for BASSMIDI) can be either copied to the game's directory | ||
or it can be stored anywhere, but the soundfont location must be written | ||
in the configuration file. | ||
|
||
|
||
Enhanced 3D rendering | ||
--------------------- | ||
|
||
Enhanced 3D rendering renders the 3d part of the game in double (or more) resolution, | ||
instead of rendering it in the original resolution and then scaling it. | ||
Rendering in more than double resolution is only available in advanced scaling mode. | ||
There are some minor issues: | ||
- it works best when the 3D window size is set to 100% | ||
- when toggling scaling or enhanced 3D rendering and the game is in 3D mode | ||
and a message, dialog or popup menu is displayed, the 3D part may not be displayed correctly | ||
(until the message, dialog or popup menu is closed) | ||
Enhanced 3D rendering can be turned off in the configuration file (or using the configurator). | ||
|
||
|
||
Configuration | ||
------------- | ||
|
||
Configuration is stored in the file Albion.cfg. | ||
|
||
Configuration can be changed either by editing the configuration file directly, | ||
or by configuration editor (Albion-setup.sh). | ||
|
||
|
||
Misc | ||
---- | ||
|
||
WildMIDI library uses version 3 of the GNU Lesser General Public License (LGPLv3). | ||
libADLMIDI library uses version 3 of the GNU Lesser General Public License (LGPLv3). | ||
HQX scaler uses version 2.1 of the GNU Lesser General Public License (LGPLv2.1). | ||
xBRZ scaler uses version 3 of the GNU General Public License (GPLv3). | ||
|
||
Playback of background sound/music effects (played using music driver) uses modified WildMIDI library. | ||
|
||
Source code is available on GitHub: https://github.com/M-HT/SR | ||
|
||
MIDI playback using SDL_mixer can be selected in the configuration file, but | ||
it sounds worse and can't play more than one MIDI stream simultaneously | ||
(background sound/music effects (played using music driver) won't work). | ||
|
||
HQX scaler uses neon instructions. | ||
|
||
|
||
Changes | ||
------- | ||
|
||
v1.7.4 (2023-11-18) | ||
* fix aspect ratio in fullscreen | ||
* fix bug in original code | ||
* minor bug fixes | ||
|
||
|
||
v1.7.3a (2023-05-21) | ||
* first Linux (arm-aarch64) version |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,137 @@ | ||
Albion for Linux (x64) | ||
Version 1.7.4 | ||
|
||
Original Albion version 1.38 is required for playing. | ||
(English version preferred, but other languages should also work) | ||
(version from GOG.com can be used for playing) | ||
|
||
Libraries | ||
--------- | ||
|
||
The game (SDL1 version) requires following 64-bit libraries: SDL, SDL_mixer, OpenGL | ||
On debian based distributions these libraries are in following packages: libsdl1.2debian libsdl-mixer1.2 libgl1 | ||
|
||
The game (SDL2 version) requires following 64-bit libraries: SDL2, SDL2_mixer | ||
On debian based distributions these libraries are in following packages: libsdl2-2.0-0 libsdl2-mixer-2.0-0 | ||
|
||
Following optional 64-bit library is needed only to create screenshots in PNG format (selectable in configuration file): zlib | ||
On debian based distributions this library is in following package: zlib1g | ||
|
||
Some midi plugins may require additional libraries. | ||
|
||
|
||
Installation | ||
------------ | ||
|
||
Put files from this archive into the installed game's directory. | ||
|
||
Simple instructions: | ||
1) install Albion on your PC | ||
2) copy the ALBION subdirectory from CD onto harddisk (into the Albion directory tree) | ||
3) in file SETUP.INI change the path (SOURCE_PATH) from CD to the copied directory on disk (using relative path) | ||
4) copy the files from this archive into the game's directory | ||
5) run the game using Albion.sh | ||
|
||
Example (Detailed instructions): | ||
1) install Albion on your PC | ||
- create directory ~/Games | ||
- if you have original DOS version then install Albion using DOSBox | ||
- in dosbox: mount ~/Games as C:, mount cdrom as D: | ||
- in dosbox: install Albion into C:\ALBION | ||
- if you have version from GOG.com then extract Albion from GOG.com windows installer | ||
- extract Albion using innoextract (tested with version 1.4) into ~/Games/ALBION | ||
- move everything from ~/Games/ALBION/app into ~/Games/ALBION | ||
|
||
2) copy the ALBION subdirectory from CD onto harddisk (into the Albion directory tree) | ||
- create directory ~/Games/ALBION/ALBIONCD (that's C:\ALBION\ALBIONCD in dosbox) | ||
(directory name must be DOS name - uppercase, at most 8 characters, no spaces, ...) | ||
- if you have version from GOG.com then the file game.gog is the image of the CD in BIN format | ||
- you can mount it using gCDEmu for example | ||
- copy the content of directory cdrom:/ALBION into ~/Games/ALBION/ALBIONCD | ||
|
||
3) in file SETUP.INI change the path (SOURCE_PATH) from CD to the copied directory on disk (using relative path) | ||
- in file ~/Games/ALBION/SETUP.INI find line which begins with SOURCE_PATH= | ||
- replace it with line SOURCE_PATH=ALBIONCD\ | ||
|
||
4) copy the files from this archive into the game's directory | ||
- copy the content of this archive into ~/Games/ALBION | ||
|
||
5) run the game using Albion.sh | ||
- run Albion.sh in the game's directory: ~/Games/ALBION/Albion.sh | ||
|
||
|
||
Music | ||
----- | ||
|
||
The game's MIDI music can be played using one of following libraries: | ||
ALSA sequencer, WildMIDI, BASSMIDI, libADLMIDI, SDL_mixer | ||
|
||
libADLMIDI is the default library, others can be selected in the configuration file. | ||
ALSA sequencer can use hardware or software synth (like Fluidsynth or TiMidity++). | ||
libADLMIDI requires no additional files for MIDI playback, | ||
WildMIDI and SDL_mixer require GUS patches for MIDI playback, | ||
BASSMIDI requires a soundfont for MIDI playback, | ||
libADLMIDI uses OPL3 emulator for MIDI playback. | ||
|
||
ALSA sequencer can detect usable synth automatically or it can be selected in the configuration file. | ||
|
||
GUS patches can be installed anywhere, but the file timidity.cfg must be | ||
either in the game's directory or in /etc/timidity/timidity.cfg | ||
EawPats is a good sounding set of patches. | ||
|
||
Soundfont (for BASSMIDI) can be either copied to the game's directory | ||
or it can be stored anywhere, but the soundfont location must be written | ||
in the configuration file. | ||
|
||
|
||
Enhanced 3D rendering | ||
--------------------- | ||
|
||
Enhanced 3D rendering renders the 3d part of the game in double (or more) resolution, | ||
instead of rendering it in the original resolution and then scaling it. | ||
Rendering in more than double resolution is only available in advanced scaling mode. | ||
There are some minor issues: | ||
- it works best when the 3D window size is set to 100% | ||
- when toggling scaling or enhanced 3D rendering and the game is in 3D mode | ||
and a message, dialog or popup menu is displayed, the 3D part may not be displayed correctly | ||
(until the message, dialog or popup menu is closed) | ||
Enhanced 3D rendering can be turned off in the configuration file (or using the configurator). | ||
|
||
|
||
Configuration | ||
------------- | ||
|
||
Configuration is stored in the file Albion.cfg. | ||
|
||
Configuration can be changed either by editing the configuration file directly, | ||
or by configuration editor (Albion-setup.sh). | ||
|
||
|
||
Misc | ||
---- | ||
|
||
WildMIDI library uses version 3 of the GNU Lesser General Public License (LGPLv3). | ||
libADLMIDI library uses version 3 of the GNU Lesser General Public License (LGPLv3). | ||
HQX scaler uses version 2.1 of the GNU Lesser General Public License (LGPLv2.1). | ||
xBRZ scaler uses version 3 of the GNU General Public License (GPLv3). | ||
|
||
Playback of background sound/music effects (played using music driver) uses modified WildMIDI library. | ||
|
||
Source code is available on GitHub: https://github.com/M-HT/SR | ||
|
||
MIDI playback using SDL_mixer can be selected in the configuration file, but | ||
it sounds worse and can't play more than one MIDI stream simultaneously | ||
(background sound/music effects (played using music driver) won't work). | ||
|
||
|
||
Changes | ||
------- | ||
|
||
v1.7.4 (2023-11-18) | ||
* fix aspect ratio in fullscreen | ||
* fix bug in original code | ||
* minor bug fixes | ||
|
||
|
||
v1.7.3a (2023-05-21) | ||
* first Linux (x64) version |
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