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ItsNature committed Sep 19, 2024
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12 changes: 6 additions & 6 deletions docs/developers/lightweight/protobuf/getting-started.mdx
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## Integration Examples

🔗 [Sending Apollo packets & Enabling Apollo modules](apollo/developers/lightweight/protobuf/packet-util)<br/>
🔗 [Detecting players using LunarClient](apollo/developers/lightweight/protobuf/player-detection)<br/>
🔗 [Common Apollo Objects](apollo/developers/lightweight/protobuf/object-util)<br/>
🔗 [Adventure Util](apollo/developers/lightweight/protobuf/adventure-util)<br/>
🔗 [Apollo Serverbound packets](apollo/developers/lightweight/protobuf/serverbound-packets)<br/>
🔗 [Apollo Roundtrip packets](apollo/developers/lightweight/protobuf/roundtrip-packets)<br/>
🔗 [Sending Apollo packets & Enabling Apollo modules](/packet-util)<br/>
🔗 [Detecting players using LunarClient](/player-detection)<br/>
🔗 [Common Apollo Objects](/object-util)<br/>
🔗 [Adventure Util](/adventure-util)<br/>
🔗 [Apollo Serverbound packets](/serverbound-packets)<br/>
🔗 [Apollo Roundtrip packets](/roundtrip-packets)<br/>

TODO mention module examples
2 changes: 1 addition & 1 deletion docs/developers/lightweight/protobuf/player-detection.mdx
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## Overview

This example demonstrates how to detect whether a player is using Lunar Client by listening for the `PlayerRegisterChannelEvent` on the `lunar:apollo` channel. Additionally, it showcases how to enable Apollo Modules using utility methods from [ProtobufPacketUtil](/apollo/developers/lightweight/protobuf/packet-util)
This example demonstrates how to detect whether a player is using Lunar Client by listening for the `PlayerRegisterChannelEvent` on the `lunar:apollo` channel. Additionally, it showcases how to enable Apollo Modules using utility methods from [ProtobufPacketUtil](/packet-util)

## Integration

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Players using Lunar Client may send packets to the server for specific Apollo modules, such as the `PacketEnrichment Module` or during a the player joining the server. This example demonstrates how to handle packets sent from the client that are related to Apollo.

Additionally, the `Transfer Module` expects a response packet from the client after the server sends a request. For an example of how to handle roundtrip packets, visit [Packet Roundtrip Example](apollo/developers/lightweight/protobuf/roundtrip-packets)
Additionally, the `Transfer Module` expects a response packet from the client after the server sends a request. For an example of how to handle roundtrip packets, visit [Packet Roundtrip Example](/roundtrip-packets)

## Integration

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2 changes: 1 addition & 1 deletion docs/developers/modules/packetenrichment.mdx
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<Tab>

Visit [Apollo Serverbound packets](apollo/developers/lightweight/protobuf/serverbound-packets)
Visit [Apollo Serverbound packets](/apollo/developers/lightweight/protobuf/serverbound-packets)

</Tab>

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4 changes: 2 additions & 2 deletions docs/developers/modules/waypoint.mdx
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<Tab>

<Callout type="warning">
Make sure the server is sending the world name to the client as show in the [Player Detection](apollo/developers/lightweight/protobuf/player-detection) example.
Make sure the server is sending the world name to the client as show in the [Player Detection](/apollo/developers/lightweight/protobuf/player-detection) example.
</Callout>

### Displaying a Waypoint
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<Tab>

<Callout type="warning">
Make sure the server is sending the world name to the client as show in the [Player Detection](apollo/developers/lightweight/protobuf/player-detection) example.
Make sure the server is sending the world name to the client as show in the [Player Detection](/apollo/developers/lightweight/protobuf/player-detection) example.
</Callout>

### Displaying a Waypoint
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@LunarClientBot LunarClientBot commented on df9efba Sep 19, 2024

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📄 Documentation Deployment

Status:✅ Completed
Environment:preview
URL:https://e4685961.lunarclient-dev.pages.dev

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