gdscript-transpiler-bin
is a GDScript compiler (using Nuitka), minimal scripts can be transpiled to Python.
Binary builds are compiled using Forgejo Actions for Alpine Linux, macOS and Windows x86_64.
Other compatible platforms: Android (aarch64 and x86_64).
Also see generated Python source from GDScript.
git clone https://codeberg.org/LinuxUserGD/gdscript-transpiler-bin.git
cd gdscript-transpiler-bin
git submodule update --init --remote --progress
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./godot4 -s bin/gds.gd --headless help
-
./godot4 -s bin/gds.gd --headless run=bin/gds.gd
(for running GDScript directly using x-python) -
./godot4 -s bin/gds.gd --headless format=bin/gds.gd
(for generating Python project) -
./godot4 -s bin/gds.gd --headless compile=bin/gds.gd
(for compiling GDScript to binary using Clang and Nuitka)
Installing python gds
python -m pip install gdsbin
python -m pip install git+https://codeberg.org/LinuxUserGD/gdscript-transpiler-bin.git@python
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python -m gdsbin help
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python -m gdsbin run=bin/gds.gd
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python -m gdsbin format=bin/gds.gd
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python -m gdsbin compile=bin/gds.gd
Installing gds binary (available at itch.io)
unzip gdscript-transpiler-bin.zip
cd gdscript-transpiler-bin
chmod +x gds
-
./gds[.exe] help
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./gds[.exe] run=bin/gds.gd
-
./gds[.exe] format=bin/gds.gd
-
./gds[.exe] compile=bin/gds.gd
Time for running GDScript code:
func string() -> int:
var x: String = ""
for i in range(0, 300000):
x += " "
return x.length()
func add() -> int:
var x: int = -100000000
for i in range(0, 100000000):
x += 1
return x
Godot | Python | Nuitka | |
---|---|---|---|
benchmark.gd | 11.639s | 4.678s | 1.857s |